Description

SuperCollider, an open-source, cross-platform software program for real-time sound synthesis and algorithmic composition, was created by James McCartney in 1996 and has evolved to become a powerful tool for music composition and research. Written by composer and sound artist Eli Fieldsteel, who has almost two decades'' experience of using SuperCollider for a variety of creative audio projects, SuperCollider for the Creative Musician is a comprehensive tutorial and reference guide for students, composers, and practitioners seeking a structured educational tour through this unique and flexible software.The book begins with platform-specific fundamentals, explores a large family of creative techniques, and then guides the reader through the nuances of assembling, navigating, and performing large-scale projects. Key topics include synthesis, sampling, sequencing, signal processing, external control, and graphical user interface design. Written with both beginners and intermediate practitio

SuperCollider for the Creative Musician

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Paperback by Eli Fieldsteel

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SuperCollider, an open-source, cross-platform software program for real-time sound synthesis and algorithmic composition, was created by James McCartney in 1996... Read more

    Publisher: Oxford University Press Inc
    Publication Date: 1/21/2024
    ISBN13: 9780197617007, 978-0197617007
    ISBN10: 019761700X

    Non Fiction , Entertainment

    Description

    SuperCollider, an open-source, cross-platform software program for real-time sound synthesis and algorithmic composition, was created by James McCartney in 1996 and has evolved to become a powerful tool for music composition and research. Written by composer and sound artist Eli Fieldsteel, who has almost two decades'' experience of using SuperCollider for a variety of creative audio projects, SuperCollider for the Creative Musician is a comprehensive tutorial and reference guide for students, composers, and practitioners seeking a structured educational tour through this unique and flexible software.The book begins with platform-specific fundamentals, explores a large family of creative techniques, and then guides the reader through the nuances of assembling, navigating, and performing large-scale projects. Key topics include synthesis, sampling, sequencing, signal processing, external control, and graphical user interface design. Written with both beginners and intermediate practitio

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