Description

Make glow-in-the-dark stars!

Learn how an Etch-A-SketchR(r) erases pictures!

Create a kaleidoscope from your toys!

Discover why a SlinkyR(r) slinks down stairs!

Experience the science of toys and games with these quick, easyexperiments and activities from Jean Potter. You can complete eachin ten fun-filled minutes or less, and the clear step-by-stepinstructions and illustrations help you get it right every time.The projects help you learn about everything from why a swing goeshigher when you pump your legs to how Silly PuttyR(r) pulls upcomic strips from the newspaper. You will find most of the requiredmaterials already in your toy chest, home, backyard, orneighborhood.

The 101 activities in this book cover every aspect of the scienceof toys and the games you play, including swinging, bouncing,throwing, sliding, and much more. You'll discover why a footballspirals as it zips through the air, learn how to make your cerealjump out of the bowl, find out why goggles make you see betterunderwater, and make your own homemade paint --all with the help ofa leading educator.

Science in Seconds with Toys: Over 100 Experiments You Can Do in Ten Minutes or Less

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£12.99

Includes FREE delivery
Usually despatched within days
Paperback / softback by Jean Potter

1 in stock

Short Description:

Make glow-in-the-dark stars! Learn how an Etch-A-SketchR(r) erases pictures! Create a kaleidoscope from your toys! Discover why a SlinkyR(r) slinks... Read more

    Publisher: John Wiley & Sons Inc
    Publication Date: 26/01/1998
    ISBN13: 9780471179009, 978-0471179009
    ISBN10: 0471179000

    Number of Pages: 128

    Children & Teen , Children's Non-Fiction

    • Tell a unique detail about this product5

    Description

    Make glow-in-the-dark stars!

    Learn how an Etch-A-SketchR(r) erases pictures!

    Create a kaleidoscope from your toys!

    Discover why a SlinkyR(r) slinks down stairs!

    Experience the science of toys and games with these quick, easyexperiments and activities from Jean Potter. You can complete eachin ten fun-filled minutes or less, and the clear step-by-stepinstructions and illustrations help you get it right every time.The projects help you learn about everything from why a swing goeshigher when you pump your legs to how Silly PuttyR(r) pulls upcomic strips from the newspaper. You will find most of the requiredmaterials already in your toy chest, home, backyard, orneighborhood.

    The 101 activities in this book cover every aspect of the scienceof toys and the games you play, including swinging, bouncing,throwing, sliding, and much more. You'll discover why a footballspirals as it zips through the air, learn how to make your cerealjump out of the bowl, find out why goggles make you see betterunderwater, and make your own homemade paint --all with the help ofa leading educator.

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