Description

Book Synopsis

Welcome to the feudal fantasy world called Perceforest! A World of High Chivalry, Wonder, Existential Menace, and Sacred Kingship

Perceforest is a fictional world of high chivalry set against the forces of the primal wild. It is based on a vast epic of the same name, written in the fourteenth century by an anonymous author about the lands that would later be known as England and Scotland. The author introduces a vast array of characters: kings, knights, damsels, sorcerers, and even the occasional talking animal.

The setting described in these pages is that of the Perceforest saga, modified and expanded to create a new fantasy world with all the adventure of the original work, but one without the explicit connection to Britain, Arthur, or his Knights.

It is expected that one or more players will have knight characters, even if this is not their primary career. Being a knight is more than just being in charge of a horse and harness: a knight is expected to uphold the code of chivalry and act with honour and courage; caution and fore-thought are foreign concepts.

Perceforest is a world rich in magic. There are evil sorcerers and enchanter-knights, damsels steeped in secret lore and witches weaving spells. The land is strewn with wonders — invisible castles, magical swords, men made of iron, and even fish on horseback! Players can have characters such as talking animals, playful badger knights, magpie heralds, or snake magicians.

A hostile force looks on the civilised land with envious eyes; this force is commonly called The Forest, which is a shorthand term for the primal wild that created all living things save for mankind.

The settlers brought with them the gentle culture that now permeates much of Bretaigne society, along with new laws and the rigorous policy of land clearance that robbed The Forest of its territory in order to plant crops and raise livestock. The player characters are at the forefront of defending this way of life, having been placed in charge of a village and charged with making it prosper.

The fortunes of a kingdom are tied to the health and character of its king, and when one prospers so does the other. As the saga opens both of the Twin Kingdoms are ruled by ailing kings, a state of affairs that results in lawlessness and chaos. As members of the ruling elite, the player characters are expected to take up the fight against injustice and help to keep the kingdom safe until the king recovers.



Table of Contents

CHAPTER ONE - WELCOME TO PERCEFOREST

CHAPTER TWO - THE WORLD

CHAPTER THREE - THE TWIN KINGDOMS

CHAPTER FOUR - CHARACTERS

CHAPTER FIVE - RULES

CHAPTER SIX - THE VILL

CHAPTER SEVEN - PERILOUS STORIES

APPENDIX I - TIMELINE

APPENDIX II - CHARACTER SHEETS FOR VILL AND HORSE

INDEX

Perceforest: Roleplaying in a Land of High

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    A Hardback by Mark Shirley

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      View other formats and editions of Perceforest: Roleplaying in a Land of High by Mark Shirley

      Publisher: Aeon Books Ltd
      Publication Date: Publication Date: 26/11/2020
      ISBN13: 9781911471257, 978-1911471257
      ISBN10: 1911471252

      Description

      Book Synopsis

      Welcome to the feudal fantasy world called Perceforest! A World of High Chivalry, Wonder, Existential Menace, and Sacred Kingship

      Perceforest is a fictional world of high chivalry set against the forces of the primal wild. It is based on a vast epic of the same name, written in the fourteenth century by an anonymous author about the lands that would later be known as England and Scotland. The author introduces a vast array of characters: kings, knights, damsels, sorcerers, and even the occasional talking animal.

      The setting described in these pages is that of the Perceforest saga, modified and expanded to create a new fantasy world with all the adventure of the original work, but one without the explicit connection to Britain, Arthur, or his Knights.

      It is expected that one or more players will have knight characters, even if this is not their primary career. Being a knight is more than just being in charge of a horse and harness: a knight is expected to uphold the code of chivalry and act with honour and courage; caution and fore-thought are foreign concepts.

      Perceforest is a world rich in magic. There are evil sorcerers and enchanter-knights, damsels steeped in secret lore and witches weaving spells. The land is strewn with wonders — invisible castles, magical swords, men made of iron, and even fish on horseback! Players can have characters such as talking animals, playful badger knights, magpie heralds, or snake magicians.

      A hostile force looks on the civilised land with envious eyes; this force is commonly called The Forest, which is a shorthand term for the primal wild that created all living things save for mankind.

      The settlers brought with them the gentle culture that now permeates much of Bretaigne society, along with new laws and the rigorous policy of land clearance that robbed The Forest of its territory in order to plant crops and raise livestock. The player characters are at the forefront of defending this way of life, having been placed in charge of a village and charged with making it prosper.

      The fortunes of a kingdom are tied to the health and character of its king, and when one prospers so does the other. As the saga opens both of the Twin Kingdoms are ruled by ailing kings, a state of affairs that results in lawlessness and chaos. As members of the ruling elite, the player characters are expected to take up the fight against injustice and help to keep the kingdom safe until the king recovers.



      Table of Contents

      CHAPTER ONE - WELCOME TO PERCEFOREST

      CHAPTER TWO - THE WORLD

      CHAPTER THREE - THE TWIN KINGDOMS

      CHAPTER FOUR - CHARACTERS

      CHAPTER FIVE - RULES

      CHAPTER SIX - THE VILL

      CHAPTER SEVEN - PERILOUS STORIES

      APPENDIX I - TIMELINE

      APPENDIX II - CHARACTER SHEETS FOR VILL AND HORSE

      INDEX

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