Description

A project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: ¢ team working in a project environment ¢ working as a team to satisfy a need expressed in terms of time, cost and quality ¢ the skills associated with creativity, problem solving and team leadership ¢ the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative design project that needs to reflect operational constraints; Catapult is an all-day task offering a complete project management experience and, finally, the Autonomous Team Activity encourages productivity and initiative in the project team.

Micro-Projects: Six Exercises for Developing Project and Team Skills

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£170.00

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Paperback / softback by Ian Stokes

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Short Description:

A project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They... Read more

    Publisher: Taylor & Francis Ltd
    Publication Date: 17/09/2004
    ISBN13: 9780566086007, 978-0566086007
    ISBN10: 056608600X

    Number of Pages: 134

    Non Fiction , Business, Finance & Law

    Description

    A project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: ¢ team working in a project environment ¢ working as a team to satisfy a need expressed in terms of time, cost and quality ¢ the skills associated with creativity, problem solving and team leadership ¢ the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative design project that needs to reflect operational constraints; Catapult is an all-day task offering a complete project management experience and, finally, the Autonomous Team Activity encourages productivity and initiative in the project team.

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