Description

Book Synopsis
Donald Clark has over 30 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby.

Trade Review
"Always moving things forward in learning design, here Donald takes us into new territory towards, workflow learning, AI, data and LXPs. His depth of knowledge on learning theory, along with his 35 years in designing learning experiences makes this the 'go-to' text for Learning Experience Design." * Ben Betts, CEO, Learning Pool *
"Couldn't believe the huge number of hints and tips on design. You find yourself coming across learning experiences and design tips you'd never have thought of, where his depth of knowledge on learning theory gives you faith in its authority." * John Helmer, Host, The Learning Hack *
"As video producers we spend a lot of our own learning time studying film and how it works. There's little time left to study the research about the use of video in learning - and where do you find that information? Donald is all over the latest evidence in this area, and his chapter about video in learning is probably the best resource there is for a video maker to get across the facts about where video is really effective in learning. As such, this book is invaluable." * Tom Hickmore, Creative Director, Nice Media *
"At last, a Learning Design book that is sensitive to what learners actually do and need! It sees learning as a process and not an event so includes the all-too-important design issues of performance support, moments of need and designing learning around the learner." * Bob Mosher, CEO and Chief Learning Evangelist, APPLY Synergies *

Table of Contents
    • Chapter - 01: Learning experience design;
    • Chapter - 02: Learning experience designers;
    • Chapter - 03: Emotion, attention and motivation;
    • Chapter - 04: Interface design;
    • Chapter - 05: Text and graphics;
    • Chapter - 06: Audio for learning;
    • Chapter - 07: Video and animation;
    • Chapter - 08: Engagement, questions and feedback;
    • Chapter - 09: Scenarios and simulations;
    • Chapter - 10: VR and AR;
    • Chapter - 11: Games and gamification;
    • Chapter - 12: Social learning;
    • Chapter - 13: Transfer and practice;
    • Chapter - 14: Workflow, curation and data

Learning Experience Design

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    RRP £32.99 – you save £1.65 (5%)

    Order before 4pm tomorrow for delivery by Tue 30 Jun 2026.

    A Paperback / softback by Donald Clark

    1 in stock

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      View other formats and editions of Learning Experience Design by Donald Clark

      Publisher: Kogan Page Ltd
      Publication Date: 03/11/2021
      ISBN13: 9781398602625, 978-1398602625
      ISBN10: 1398602620

      Description

      Book Synopsis
      Donald Clark has over 30 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby.

      Trade Review
      "Always moving things forward in learning design, here Donald takes us into new territory towards, workflow learning, AI, data and LXPs. His depth of knowledge on learning theory, along with his 35 years in designing learning experiences makes this the 'go-to' text for Learning Experience Design." * Ben Betts, CEO, Learning Pool *
      "Couldn't believe the huge number of hints and tips on design. You find yourself coming across learning experiences and design tips you'd never have thought of, where his depth of knowledge on learning theory gives you faith in its authority." * John Helmer, Host, The Learning Hack *
      "As video producers we spend a lot of our own learning time studying film and how it works. There's little time left to study the research about the use of video in learning - and where do you find that information? Donald is all over the latest evidence in this area, and his chapter about video in learning is probably the best resource there is for a video maker to get across the facts about where video is really effective in learning. As such, this book is invaluable." * Tom Hickmore, Creative Director, Nice Media *
      "At last, a Learning Design book that is sensitive to what learners actually do and need! It sees learning as a process and not an event so includes the all-too-important design issues of performance support, moments of need and designing learning around the learner." * Bob Mosher, CEO and Chief Learning Evangelist, APPLY Synergies *

      Table of Contents
        • Chapter - 01: Learning experience design;
        • Chapter - 02: Learning experience designers;
        • Chapter - 03: Emotion, attention and motivation;
        • Chapter - 04: Interface design;
        • Chapter - 05: Text and graphics;
        • Chapter - 06: Audio for learning;
        • Chapter - 07: Video and animation;
        • Chapter - 08: Engagement, questions and feedback;
        • Chapter - 09: Scenarios and simulations;
        • Chapter - 10: VR and AR;
        • Chapter - 11: Games and gamification;
        • Chapter - 12: Social learning;
        • Chapter - 13: Transfer and practice;
        • Chapter - 14: Workflow, curation and data

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