Description

Book Synopsis
Donald Clark has over 35 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby. Based in Brighton, UK, he is the author of Artificial Intelligence for Learning, Learning Experience Design and Learning Technology, all published by Kogan Page.

Trade Review
"This groundbreaking book on the metaverse is a must-read for anyone interested in the future of learning. With expert insights and compelling research, the author illuminates the immense potential of immersive technologies. It is an essential resource for educators and learners seeking to navigate the exciting realm of the metaverse and unlock new frontiers in education." * Sheila Jagannathan, Global Head, Open Learning, World Bank *
"Excitement about the metaverse died down towards the start of 2023, its oxygen stolen by the arrival of Generative Pre-trained Transformers (GPTs) - astonishingly capable AI models. But the metaverse will be back: the tech giants (especially Apple and Meta) are still spending vast sums on its development. It is best understood as the internet in 3D, the application of extended reality, including virtual reality (VR), augmented reality (AR) and mixed reality (MR). These technologies are going to be enormously influential in every aspect of life, and perhaps most of all in education. There is no better guide to this exciting new world than Donald Clark, who has been at the cutting edge of education technology for over 35 years. Not only does he talk and write with deep expertise, but also engagingly and entertainingly. What fun!" * Calum Chace, Author, Surviving AI, Global keynote speaker *
"Donald Clark gives a great overview of learning and the metaverse, easing us in with an exploration of the term before deeply immersing the reader into a myriad of benefits. Part three is particularly insightful, as he shows his specialism in learning technologies. I left with a much better understanding of the topic, and recommend the second half to experienced professionals in L&D." * Tom Ffiske, Editor, Immersive Wire *

Table of Contents
    • Chapter - 01: What is the metaverse?;
    • Chapter - 02: The origins of the metaverse;
    • Chapter - 03: What does the metaverse mean for learning and development?;
    • Chapter - 04: Evidence for learning and the metaverse;
    • Chapter - 05: Virtual Reality (VR);
    • Chapter - 06: Augmented Reality (AR);
    • Chapter - 07: Gamification;
    • Chapter - 08: Simulations;
    • Chapter - 09: Immersive technologies;
    • Chapter - 10: Web 3.0;
    • Chapter - 11: Designing learning for the metaverse;
    • Chapter - 12: ROI of learning in the metaverse;
    • Chapter - 13: Lessons for the future of learning;
    • Chapter - 14: Glossary;
    • Chapter - 15: List of acronyms

Learning and the Metaverse

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    A Paperback / softback by Donald Clark

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      View other formats and editions of Learning and the Metaverse by Donald Clark

      Publisher: Kogan Page Ltd
      Publication Date: 03/09/2023
      ISBN13: 9781398612105, 978-1398612105
      ISBN10: 1398612103

      Description

      Book Synopsis
      Donald Clark has over 35 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby. Based in Brighton, UK, he is the author of Artificial Intelligence for Learning, Learning Experience Design and Learning Technology, all published by Kogan Page.

      Trade Review
      "This groundbreaking book on the metaverse is a must-read for anyone interested in the future of learning. With expert insights and compelling research, the author illuminates the immense potential of immersive technologies. It is an essential resource for educators and learners seeking to navigate the exciting realm of the metaverse and unlock new frontiers in education." * Sheila Jagannathan, Global Head, Open Learning, World Bank *
      "Excitement about the metaverse died down towards the start of 2023, its oxygen stolen by the arrival of Generative Pre-trained Transformers (GPTs) - astonishingly capable AI models. But the metaverse will be back: the tech giants (especially Apple and Meta) are still spending vast sums on its development. It is best understood as the internet in 3D, the application of extended reality, including virtual reality (VR), augmented reality (AR) and mixed reality (MR). These technologies are going to be enormously influential in every aspect of life, and perhaps most of all in education. There is no better guide to this exciting new world than Donald Clark, who has been at the cutting edge of education technology for over 35 years. Not only does he talk and write with deep expertise, but also engagingly and entertainingly. What fun!" * Calum Chace, Author, Surviving AI, Global keynote speaker *
      "Donald Clark gives a great overview of learning and the metaverse, easing us in with an exploration of the term before deeply immersing the reader into a myriad of benefits. Part three is particularly insightful, as he shows his specialism in learning technologies. I left with a much better understanding of the topic, and recommend the second half to experienced professionals in L&D." * Tom Ffiske, Editor, Immersive Wire *

      Table of Contents
        • Chapter - 01: What is the metaverse?;
        • Chapter - 02: The origins of the metaverse;
        • Chapter - 03: What does the metaverse mean for learning and development?;
        • Chapter - 04: Evidence for learning and the metaverse;
        • Chapter - 05: Virtual Reality (VR);
        • Chapter - 06: Augmented Reality (AR);
        • Chapter - 07: Gamification;
        • Chapter - 08: Simulations;
        • Chapter - 09: Immersive technologies;
        • Chapter - 10: Web 3.0;
        • Chapter - 11: Designing learning for the metaverse;
        • Chapter - 12: ROI of learning in the metaverse;
        • Chapter - 13: Lessons for the future of learning;
        • Chapter - 14: Glossary;
        • Chapter - 15: List of acronyms

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