Description

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch

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£46.99

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Paperback / softback by Thomas Lucka

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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL... Read more

    Publisher: Taylor & Francis Inc
    Publication Date: 04/09/2013
    ISBN13: 9781466569935, 978-1466569935
    ISBN10: 146656993X

    Number of Pages: 394

    Non Fiction , Computing

    Description

    The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

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