Description

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

Introduction to 3D Game Programming with DirectX 12

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Paperback by Frank Luna

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12.... Read more

    Publisher: Mercury Learning & Information
    Publication Date: 4/7/2016
    ISBN13: 9781942270065, 978-1942270065
    ISBN10: 1942270062

    Non Fiction , Computing

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    Description

    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

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