Description

In 1953, Ian Fleming’s literary sensation James Bond emerged onto the world’s stage. Nearly seven decades later, he has become a multi-billion-pound film franchise, now equipped with all the gizmos of the modern world. Yet Fleming’s creation, who battled his way through the fourteen novels from 1953 to 1966, was a maverick – a man out of place. Bond even admits it, wishing he was back in the real war … the Second World War. Indeed, the thread of the Second World War runs through the whole of the Bond series, and many were inspired by the real events and people Fleming came across during his time in Naval Intelligence. In Ian Fleming’s War, Mark Simmons explores these remarkable similarities, from Fleming’s scheme to capture a German naval codebook that appears in Thunderball as Plan Omega, to the exploits of 30 Assault Unit, the commando team he helped to create, which inspired Moonraker.

Ian Fleming's War: The Inspiration for 007

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Hardback by Mark Simmons , Anthony Horowitz

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Short Description:

In 1953, Ian Fleming’s literary sensation James Bond emerged onto the world’s stage. Nearly seven decades later, he has become... Read more

    Publisher: The History Press Ltd
    Publication Date: 03/08/2020
    ISBN13: 9780750993265, 978-0750993265
    ISBN10: 075099326X

    Non Fiction , Biography

    Description

    In 1953, Ian Fleming’s literary sensation James Bond emerged onto the world’s stage. Nearly seven decades later, he has become a multi-billion-pound film franchise, now equipped with all the gizmos of the modern world. Yet Fleming’s creation, who battled his way through the fourteen novels from 1953 to 1966, was a maverick – a man out of place. Bond even admits it, wishing he was back in the real war … the Second World War. Indeed, the thread of the Second World War runs through the whole of the Bond series, and many were inspired by the real events and people Fleming came across during his time in Naval Intelligence. In Ian Fleming’s War, Mark Simmons explores these remarkable similarities, from Fleming’s scheme to capture a German naval codebook that appears in Thunderball as Plan Omega, to the exploits of 30 Assault Unit, the commando team he helped to create, which inspired Moonraker.

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