Description

Transform a fantasy design into a design for a real-world product in just ten simple steps!

Imagine someone gave you a sackful of money and told you to build a space station. You'd definitely want it to be the best space station in the world. But how do you go about designing THAT?

Armed with your own imagination and some smart research, find out how you can transform a fantasy design into an actual dream product. You'll apply real-world design considerations to your ideas, refining your design to make it workable and achievable as it takes shape.

A dynamic and engaging resource for STEM teaching.'Work it out' panels involve readers in solving problems and finding solutions to challenges faced by designers. Detailed artwork shows how aspects of a design can be reshaped and refined, and photographs show world-leading examples of each product.

Perfect for readers aged 9 and up.

How to Design the World's Best Space Station: In 10 Simple Steps

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£9.37

Includes FREE delivery
Usually despatched within days
Paperback / softback by Paul Mason

1 in stock

Short Description:

Transform a fantasy design into a design for a real-world product in just ten simple steps!Imagine someone gave you a... Read more

    Publisher: Hachette Children's Group
    Publication Date: 11/04/2019
    ISBN13: 9780750291903, 978-0750291903
    ISBN10: 0750291907

    Number of Pages: 32

    Children & Teen

    Description

    Transform a fantasy design into a design for a real-world product in just ten simple steps!

    Imagine someone gave you a sackful of money and told you to build a space station. You'd definitely want it to be the best space station in the world. But how do you go about designing THAT?

    Armed with your own imagination and some smart research, find out how you can transform a fantasy design into an actual dream product. You'll apply real-world design considerations to your ideas, refining your design to make it workable and achievable as it takes shape.

    A dynamic and engaging resource for STEM teaching.'Work it out' panels involve readers in solving problems and finding solutions to challenges faced by designers. Detailed artwork shows how aspects of a design can be reshaped and refined, and photographs show world-leading examples of each product.

    Perfect for readers aged 9 and up.

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