Description

Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes!

Months after saving suburbia from destruction, our heroes are back to their old lives of dungeon delving and magical quests. All except the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully) to create his own board game.

When the party finds their old friend June Westray’s smartphone for sale in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is under threat.

Thus, the five young adventurers must travel back into Homerooms & Hall Passes, a role-playing game where they assume the characters of average American kids. This time they’re at Level 9 and will face a whole new set of challenges: their freshman year of high school!

There are different cliques, different rules, and higher stakes. And if that wasn’t stressful enough, the heroes must track down an evil spellbook, defeat a sinister foe, and figure out how to get back home . . . .

“You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud.”—Gordon Korman on Homerooms and Hall Passes

Homerooms and Hall Passes: Heroes Level Up

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£13.68

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Usually despatched within days
Hardback by Tom O'Donnell

2 in stock

Short Description:

Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes! Months after... Read more

    Publisher: HarperCollins Publishers Inc
    Publication Date: 12/11/2020
    ISBN13: 9780062872173, 978-0062872173
    ISBN10: 0062872176

    Number of Pages: 416

    Children & Teen , Teen & Young Adult

    • Tell a unique detail about this product12

    Description

    Dungeons & Dragons meets Jumanji in the second book in the laugh-out-loud adventure series Homerooms and Hall Passes!

    Months after saving suburbia from destruction, our heroes are back to their old lives of dungeon delving and magical quests. All except the wizard Albiorix, who has given up adventuring and uses his time trying (unsuccessfully) to create his own board game.

    When the party finds their old friend June Westray’s smartphone for sale in a Bríandalörian bazaar, however, they fear the Realm of Suburbia is under threat.

    Thus, the five young adventurers must travel back into Homerooms & Hall Passes, a role-playing game where they assume the characters of average American kids. This time they’re at Level 9 and will face a whole new set of challenges: their freshman year of high school!

    There are different cliques, different rules, and higher stakes. And if that wasn’t stressful enough, the heroes must track down an evil spellbook, defeat a sinister foe, and figure out how to get back home . . . .

    “You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud.”—Gordon Korman on Homerooms and Hall Passes

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