Description

An increasing number of tasks in application programming and web design requires creating and manipulating graphics. Perl is a powerful and flexible language that is not commonly associated with graphics programming. The speed of developing in Perl plus the large number of freely available Perl graphics modules, make it an excellent option for the rapid development of graphics applications.

Graphics Programming with Perl is a guide to the graphics and imaging modules and tools available to the Perl programmer. It covers subjects ranging from drawing your own pictures and dynamic graphics for web pages to rendering three-dimensional scenes and manipulating individual image pixels. The text is liberally illustrated with example code and programs that show how to achieve common, and sometimes not so common, graphics programming tasks. For the even less common tasks, the book shows you how to write your own modules.

What's inside:

  • How to create charts

Graphics Programming with perl

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£37.39

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Usually despatched within 12 days
Paperback by Martien Verbruggen

2 in stock

Short Description:

An increasing number of tasks in application programming and web design requires creating and manipulating graphics. Perl is a powerful... Read more

    Publisher: MANNING PUBN
    Publication Date: 5/24/2002
    ISBN13: 9781930110021, 978-1930110021
    ISBN10: 1930110022

    Description

    An increasing number of tasks in application programming and web design requires creating and manipulating graphics. Perl is a powerful and flexible language that is not commonly associated with graphics programming. The speed of developing in Perl plus the large number of freely available Perl graphics modules, make it an excellent option for the rapid development of graphics applications.

    Graphics Programming with Perl is a guide to the graphics and imaging modules and tools available to the Perl programmer. It covers subjects ranging from drawing your own pictures and dynamic graphics for web pages to rendering three-dimensional scenes and manipulating individual image pixels. The text is liberally illustrated with example code and programs that show how to achieve common, and sometimes not so common, graphics programming tasks. For the even less common tasks, the book shows you how to write your own modules.

    What's inside:

    • How to create charts

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