Description

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
  • Covers specific challenges involved in creating games on various platforms
  • Explores the latest developments in the rapidly evolving field of real-time rendering
  • Takes a practical approach that helps graphics programmers solve their daily challenges

GPU Pro 360 Guide to Geometry Manipulation

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£44.99

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Paperback / softback by Wolfgang Engel

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Short Description:

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro... Read more

    Publisher: Taylor & Francis Ltd
    Publication Date: 18/06/2018
    ISBN13: 9781138568242, 978-1138568242
    ISBN10: 1138568244

    Number of Pages: 342

    Non Fiction , Computing

    Description

    Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

    Key Features:

    • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices
    • Covers specific challenges involved in creating games on various platforms
    • Explores the latest developments in the rapidly evolving field of real-time rendering
    • Takes a practical approach that helps graphics programmers solve their daily challenges

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