Description

Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.

This book examines:

    • the nature of sacred space in virtual contexts
    • technology as a vehicle for sacred texts
    • who we are when we go online
    • what rituals have in common with games and how they work online
    • what happens to community when people worship online
    • how religious "worlds" and virtual "worlds" nurture similar desires.

      Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.

      Godwired: Religion, Ritual and Virtual Reality

      Product form

      £50.38

      Includes FREE delivery
      Usually despatched within 12 days
      Paperback / softback by Rachel Wagner

      1 in stock

      Short Description:

      Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games... Read more

        Publisher: Taylor & Francis Ltd
        Publication Date: 14/11/2011
        ISBN13: 9780415781459, 978-0415781459
        ISBN10: 0415781450

        Number of Pages: 266

        Non Fiction , Religion

        Description

        Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious.

        This book examines:

          • the nature of sacred space in virtual contexts
          • technology as a vehicle for sacred texts
          • who we are when we go online
          • what rituals have in common with games and how they work online
          • what happens to community when people worship online
          • how religious "worlds" and virtual "worlds" nurture similar desires.

            Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.

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