Description

Book Synopsis
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

This book includes:
  • Tips for implementing gaming techniques to engage and motivate students
  • Fun and engaging design to complement a game-based approach to learning
  • Examples that can easily be modified for different grade levels

Gamify Literacy: Boost Comprehension,

    Product form

    £31.69

    Includes FREE delivery

    Order before 4pm tomorrow for delivery by Wed 1 Jul 2026.

    A Paperback / softback by Michele Haiken

    Out of stock


      View other formats and editions of Gamify Literacy: Boost Comprehension, by Michele Haiken

      Publisher: International Society for Technology in Education
      Publication Date: 30/05/2017
      ISBN13: 9781564843869, 978-1564843869
      ISBN10: 1564843866

      Description

      Book Synopsis
      Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

      With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

      This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

      This book includes:
      • Tips for implementing gaming techniques to engage and motivate students
      • Fun and engaging design to complement a game-based approach to learning
      • Examples that can easily be modified for different grade levels

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account