Description

Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

This book includes:
  • Tips for implementing gaming techniques to engage and motivate students
  • Fun and engaging design to complement a game-based approach to learning
  • Examples that can easily be modified for different grade levels

Gamify Literacy: Boost Comprehension, Collaboration, and Learning

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£32.71

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Usually despatched within 12 days
Paperback / softback by Michele Haiken

2 in stock

Short Description:

Literacy is at the heart of education - and what better way to teach this important subject than through the... Read more

    Publisher: International Society for Technology in Education
    Publication Date: 30/05/2017
    ISBN13: 9781564843869, 978-1564843869
    ISBN10: 1564843866

    Number of Pages: 176

    Non Fiction , Politics, Philosophy & Society

    Description

    Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification?

    With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.

    This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.

    This book includes:
    • Tips for implementing gaming techniques to engage and motivate students
    • Fun and engaging design to complement a game-based approach to learning
    • Examples that can easily be modified for different grade levels

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