Description

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn
  • Review core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

Product form

£39.99

Includes FREE delivery
Usually despatched within 5 days
Paperback / softback by Ben Tyers

1 in stock

Short Description:

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use... Read more

    Publisher: APress
    Publication Date: 13/11/2022
    ISBN13: 9781484287125, 978-1484287125
    ISBN10: 1484287126

    Number of Pages: 406

    Non Fiction , Computing

    Description

    Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

    Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

    On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

    What You Will Learn
    • Review core programming features required for sound knowledge of GameMaker
    • Master how to combine GML to orchestrate game actions
    • Utilize GameMaker's layers to create exciting games
    • Set up player control

    Who Is This Book For
    Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

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