Description

Book Synopsis

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

 

    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds

      Table of Contents

      Chapter 1 Basics.

      Chapter 2 Particle-Based Simulation

      Chapter 3 Grids Simulation

      Chapter 4 Hybrid Techniques

Fluid Engine Development

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Order before 4pm today for delivery by Mon 12 Jan 2026.

A Hardback by Doyub Kim

2 in stock


    View other formats and editions of Fluid Engine Development by Doyub Kim

    Publisher: Taylor & Francis Inc
    Publication Date: 16/12/2016
    ISBN13: 9781498719926, 978-1498719926
    ISBN10: 1498719929

    Description

    Book Synopsis

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.

     

      • Explains how to create a fluid simulation engine from scratch
      • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
      • Explores various kinds

        Table of Contents

        Chapter 1 Basics.

        Chapter 2 Particle-Based Simulation

        Chapter 3 Grids Simulation

        Chapter 4 Hybrid Techniques

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