Description

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Essentials of Interactive Computer Graphics: Concepts and Implementation

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Hardback by Kelvin Sung , Peter Shirley

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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority... Read more

    Publisher: Taylor & Francis Inc
    Publication Date: 06/11/2008
    ISBN13: 9781568812571, 978-1568812571
    ISBN10: 1568812574

    Number of Pages: 568

    Non Fiction , Art & Photography

    Description

    This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

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