Description

Book Synopsis
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Table of Contents
New Media Technologies: The European Perspective (Eric Badiqu).- From Web-Site to On-Line Presence: From Internet to Information Society (Peter Thomas).- Human Computer Interaction with Global Information Spaces - Beyond Data Mining (Jim Thomas et al).- Transparent Access to Video Over the Web: A Review of Current Approaches (Peter J. Macer).- Ubiquitous Communications and Media: Steps Towards a Wearable Learning Tool (Nick Dyer et al).- Grafting the User Interface onto Reality (David Johnston et al).- Challenges for the World-Wide Web Graphics Web - FRA Hopgood Watermarking of Digital Images - Current Techniques and Future Prospects (Roger Green et al).- An Evolving Vision of Sound: An Intuitive User Interface for Creative Control of Complex Musical Objects (P.J. Comerford et al).- Integrating Paper and Digital Documents (Heather Brown).- Smart Documents with ActiveX 3D Data Visualisation Components (Michael Jern).- 3D Fashion Design and The Virtual Catwalk (Pascal Volino et al).- Artificial Garments for Synthetic Humans in Global Retailing (G.K. Stylios).- CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV - (F. Martinez et al).- Interpretation and Performance Assessment of Actors Representations in Virtual Rehearsals (I.J. Palmer).- Real-Time Virtual Humans (Norman Badler et al).- Dialogue Design for a Virtual Interactive Presenter (Marc Cavazza).- Virtual Humans Behaviour: Individuals, Groups and Crowds (Daniel Thalmann et al).- An Inhabited 3D Oil Platform for Immersive CSCW (Roland M. Banks).- 3D Virtual Community Building Applications in the PANAIVE Architecture (Chris Flerackers et al).- Telepresence - The Future of Telephony (Graham Walker).- A Journey to the Hemispheric User Interface - Creative and Technical Achievements (Janice Webster).

Digital Media: The Future

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    £999.99

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    A Hardback by John Vince, Rae Earnshaw

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      Publisher: Springer London Ltd
      Publication Date: 29/03/2000
      ISBN13: 9781852332464, 978-1852332464
      ISBN10: 1852332468

      Description

      Book Synopsis
      This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

      Table of Contents
      New Media Technologies: The European Perspective (Eric Badiqu).- From Web-Site to On-Line Presence: From Internet to Information Society (Peter Thomas).- Human Computer Interaction with Global Information Spaces - Beyond Data Mining (Jim Thomas et al).- Transparent Access to Video Over the Web: A Review of Current Approaches (Peter J. Macer).- Ubiquitous Communications and Media: Steps Towards a Wearable Learning Tool (Nick Dyer et al).- Grafting the User Interface onto Reality (David Johnston et al).- Challenges for the World-Wide Web Graphics Web - FRA Hopgood Watermarking of Digital Images - Current Techniques and Future Prospects (Roger Green et al).- An Evolving Vision of Sound: An Intuitive User Interface for Creative Control of Complex Musical Objects (P.J. Comerford et al).- Integrating Paper and Digital Documents (Heather Brown).- Smart Documents with ActiveX 3D Data Visualisation Components (Michael Jern).- 3D Fashion Design and The Virtual Catwalk (Pascal Volino et al).- Artificial Garments for Synthetic Humans in Global Retailing (G.K. Stylios).- CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV - (F. Martinez et al).- Interpretation and Performance Assessment of Actors Representations in Virtual Rehearsals (I.J. Palmer).- Real-Time Virtual Humans (Norman Badler et al).- Dialogue Design for a Virtual Interactive Presenter (Marc Cavazza).- Virtual Humans Behaviour: Individuals, Groups and Crowds (Daniel Thalmann et al).- An Inhabited 3D Oil Platform for Immersive CSCW (Roland M. Banks).- 3D Virtual Community Building Applications in the PANAIVE Architecture (Chris Flerackers et al).- Telepresence - The Future of Telephony (Graham Walker).- A Journey to the Hemispheric User Interface - Creative and Technical Achievements (Janice Webster).

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