Description

Book Synopsis

Chapter 1 Introduction to Behavioral Addictions and Digital Media.- Chapter 2 Internet and Smartphone Addiction: Characteristics, Impacts, Diagnosis, and Treatment.- Chapter 3 Binge-Watching and the Digital Era: A New Pattern of Media Consumption.- Chapter 4 Gaming Disorder: Neurobiological Foundations, Clinical Features, Psychosocial Impacts, and Evidence-Based Interventions.- Chapter 5 Exploring the Intersection of Cyberbullying and Digital Addiction.- Chapter 6 Hazardous Gambling and Online Sports Betting: A New Frontier of Behavioral Addiction – Overview, Clinical Correlates, and Interventions.- Chapter 7 Parental Mediation in the Use of Digital Media by Children and Adolescents.- Chapter 8 The Gamblification of Video Games: A Case Study on Loot Boxes.- Chapter 9 From Virtual to Real: Considerations on Life Purpose and Media Use in Adolescents.- Chapter 10 Digital Addiction, Depression and Suicide.- Chapter 11 Transmedia and Digital Addiction.

Digital Addictions

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    £123.49

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    RRP £129.99 – you save £6.50 (5%)

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Hardback by André Luiz Monezi Andrade

    15 in stock


      View other formats and editions of Digital Addictions by André Luiz Monezi Andrade

      Publisher: Springer
      Publication Date: 12/06/2025
      ISBN13: 9783031879852, 978-3031879852
      ISBN10:

      Description

      Book Synopsis

      Chapter 1 Introduction to Behavioral Addictions and Digital Media.- Chapter 2 Internet and Smartphone Addiction: Characteristics, Impacts, Diagnosis, and Treatment.- Chapter 3 Binge-Watching and the Digital Era: A New Pattern of Media Consumption.- Chapter 4 Gaming Disorder: Neurobiological Foundations, Clinical Features, Psychosocial Impacts, and Evidence-Based Interventions.- Chapter 5 Exploring the Intersection of Cyberbullying and Digital Addiction.- Chapter 6 Hazardous Gambling and Online Sports Betting: A New Frontier of Behavioral Addiction – Overview, Clinical Correlates, and Interventions.- Chapter 7 Parental Mediation in the Use of Digital Media by Children and Adolescents.- Chapter 8 The Gamblification of Video Games: A Case Study on Loot Boxes.- Chapter 9 From Virtual to Real: Considerations on Life Purpose and Media Use in Adolescents.- Chapter 10 Digital Addiction, Depression and Suicide.- Chapter 11 Transmedia and Digital Addiction.

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