Description

If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the Adobe AIR for Android SDK. You'll get practical hands-on experience on a wide range of development topics, from device-specific features to optimization techniques and best practices -- including how expand your mobile development experience beyond Android to other platforms. Developing Android Apps with Adobe AIR takes you through the entire development process, with ready-to-run example code that implements each feature discussed, including: * Touch and gesture events, and screen orientation * Saving and retrieving data on the device * Features such as geolocation and the accelerometer * Animation, scrolling, device resolution, and vector images versus bitmaps * Architecture for one screen at a time and breadcrumb navigation * Advanced topics, such as security, custom views, and optimization

Developing Android Applications with Adobe AIR

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Paperback / softback by Veronique Brossier

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If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will... Read more

    Publisher: O'Reilly Media
    Publication Date: 07/06/2011
    ISBN13: 9781449394820, 978-1449394820
    ISBN10: 1449394825

    Number of Pages: 318

    Non Fiction , Computing

    Description

    If you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the Adobe AIR for Android SDK. You'll get practical hands-on experience on a wide range of development topics, from device-specific features to optimization techniques and best practices -- including how expand your mobile development experience beyond Android to other platforms. Developing Android Apps with Adobe AIR takes you through the entire development process, with ready-to-run example code that implements each feature discussed, including: * Touch and gesture events, and screen orientation * Saving and retrieving data on the device * Features such as geolocation and the accelerometer * Animation, scrolling, device resolution, and vector images versus bitmaps * Architecture for one screen at a time and breadcrumb navigation * Advanced topics, such as security, custom views, and optimization

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