Description

Book Synopsis
Death consumes our lives. As such, it is unsurprising that our leisure time, recreational activities and playful exploits are also infatuated with dying, death and the dead. Death, Culture and Leisure offers a playful exploration of the way in which we play with both death and the dead. This inter- and multi-disciplinary work brings together a variety of scholars to consider the nexuses that exist between death, culture and leisure. Edited by Matt Coward-Gibbs, this collection provides an exploration of how our leisure time and playful exploits are interwoven with death. Embracing an array of tensions and contradictions, this book draws on a diverse trajectory of examples ranging from play in the post-Anthropocene to the articulate undead, and from the depictions of death in children's picture books to the playful activism of the death positivity movement. Bringing together debates from thanatology, game studies, sociology, music studies, theatre studies, contemporary literature, religious studies and media studies, this innovative collection offers up a rich assemblage of interdisciplinary voices. This text invites readers to not only consider the diverse ways in which we play dead but also invokes a call to explore the myriad of presentations of death, dying and disposal that exist in leisure environs.

Table of Contents
Chapter 1, Nonhuman Games: Playing in the Post-Anthropocene; Paolo Ruffino Chapter 2, Peaceful in Death: Encountering Death in the Pokémon Universe; Ashley Darrow Chapter 3, Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays; Benjamin Poore Chapter 4, Death, Playfulness and Picture Books; Maggie Jackson Chapter 5, Living and Dying in the City of the Damned: A Close Reading of Mordheim’s Gothic Post-Apocalypse; Jonathan D Stubbs Chapter 6, Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the Dark Souls Series (2011-2018); Andreas Theodorou Chapter 7, ‘He Died a Lot’: Gothic Gameplay in What Remains of Edith Finch; Ewan Kirkland Chapter 8, Dead Chatty: The Rise of the Articulate Undead in Popular Culture; Bethan Michael-Fox Chapter 9, The Slender Man: The Internet’s Playful Creation of a Monster; Vivian Asimos Chapter 10, Gameful Interactions: The ‘Ludification’ of Zombie Fiction; Chloé Germaine Buckley Chapter 11, The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism; Solveiga Zibaite Chapter 12, Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer; Matt Coward-Gibbs Chapter 13, Suicide, Angst and Popular Music; Christopher Partridge

Death, Culture & Leisure: Playing Dead

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    A Hardback by Matt Coward-Gibbs

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      Publisher: Emerald Publishing Limited
      Publication Date: Publication Date: 20/08/2020
      ISBN13: 9781839090387, 978-1839090387
      ISBN10: 1839090383

      Description

      Book Synopsis
      Death consumes our lives. As such, it is unsurprising that our leisure time, recreational activities and playful exploits are also infatuated with dying, death and the dead. Death, Culture and Leisure offers a playful exploration of the way in which we play with both death and the dead. This inter- and multi-disciplinary work brings together a variety of scholars to consider the nexuses that exist between death, culture and leisure. Edited by Matt Coward-Gibbs, this collection provides an exploration of how our leisure time and playful exploits are interwoven with death. Embracing an array of tensions and contradictions, this book draws on a diverse trajectory of examples ranging from play in the post-Anthropocene to the articulate undead, and from the depictions of death in children's picture books to the playful activism of the death positivity movement. Bringing together debates from thanatology, game studies, sociology, music studies, theatre studies, contemporary literature, religious studies and media studies, this innovative collection offers up a rich assemblage of interdisciplinary voices. This text invites readers to not only consider the diverse ways in which we play dead but also invokes a call to explore the myriad of presentations of death, dying and disposal that exist in leisure environs.

      Table of Contents
      Chapter 1, Nonhuman Games: Playing in the Post-Anthropocene; Paolo Ruffino Chapter 2, Peaceful in Death: Encountering Death in the Pokémon Universe; Ashley Darrow Chapter 3, Staying Dead: The Corpse, Burial and Exhumation in Three Contemporary British History Plays; Benjamin Poore Chapter 4, Death, Playfulness and Picture Books; Maggie Jackson Chapter 5, Living and Dying in the City of the Damned: A Close Reading of Mordheim’s Gothic Post-Apocalypse; Jonathan D Stubbs Chapter 6, Prepare to Die: Reconceptualising Death, and the Role of Narrative Engagement in the Dark Souls Series (2011-2018); Andreas Theodorou Chapter 7, ‘He Died a Lot’: Gothic Gameplay in What Remains of Edith Finch; Ewan Kirkland Chapter 8, Dead Chatty: The Rise of the Articulate Undead in Popular Culture; Bethan Michael-Fox Chapter 9, The Slender Man: The Internet’s Playful Creation of a Monster; Vivian Asimos Chapter 10, Gameful Interactions: The ‘Ludification’ of Zombie Fiction; Chloé Germaine Buckley Chapter 11, The Jovial Aesthetics of the Death-Positivity Movement: Notes on the Appeal of Playfulness in Activism; Solveiga Zibaite Chapter 12, Some Games You Just Can’t Win: Crowdfunded Memorialisation, Grief and That Dragon, Cancer; Matt Coward-Gibbs Chapter 13, Suicide, Angst and Popular Music; Christopher Partridge

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