Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Scratch MIT: Be a designer
Unit 2 Be a data storyteller
Unit 3 Computer storage
Unit 4 Scratch MIT: Be a storyteller
Term 2
Unit 5 Network devices and websites
Unit 6 Scratch MIT: Be an animator
Unit 7 Be a data engineer
Unit 8 Micro:Bit Makecode: Be an innovator
Term 3
Unit 9 Cellular networks and data packets
Unit 10 Scratch MIT: Be a game developer
Unit 11 Artificial intelligence
Unit 12 iRobot Level 2: Be a problem solver
Glossary

Cambridge Primary Computing Learner's Book Stage 5

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£17.02

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Paperback / softback by Roland Birbal , Carissa Gookool

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Short Description:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses... Read more

    Publisher: Hodder Education
    Publication Date: 17/03/2023
    ISBN13: 9781398368606, 978-1398368606
    ISBN10: 1398368601

    Number of Pages: 184

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
    - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
    - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
    - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

    Contents
    How to use this book
    Term 1
    Unit 1 Scratch MIT: Be a designer
    Unit 2 Be a data storyteller
    Unit 3 Computer storage
    Unit 4 Scratch MIT: Be a storyteller
    Term 2
    Unit 5 Network devices and websites
    Unit 6 Scratch MIT: Be an animator
    Unit 7 Be a data engineer
    Unit 8 Micro:Bit Makecode: Be an innovator
    Term 3
    Unit 9 Cellular networks and data packets
    Unit 10 Scratch MIT: Be a game developer
    Unit 11 Artificial intelligence
    Unit 12 iRobot Level 2: Be a problem solver
    Glossary

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