Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Making programs clear
Unit 2: Hardware and software work together
Unit 3: Be a data expert
Unit 4: Be a designer
Term 2
Unit 5: Networks are everywhere
Unit 6: Be a storyteller
Unit 7: Computers and robots
Unit 8: Be a musician
Term 3
Unit 9: Sending secret messages
Unit 10: Be a game developer
Unit 11: Be a data designer
Unit 12: Be an artist
Glossary

Cambridge Primary Computing Learner's Book Stage 3

Product form

£21.89

Includes FREE delivery
Usually despatched within 3 days
Paperback / softback by Roland Birbal , Michele Taylor

1 in stock

Short Description:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses... Read more

    Publisher: Hodder Education
    Publication Date: 27/01/2023
    ISBN13: 9781398368583, 978-1398368583
    ISBN10: 139836858X

    Number of Pages: 184

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
    - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
    - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
    - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

    Contents
    How to use this book
    Term 1
    Unit 1 Making programs clear
    Unit 2: Hardware and software work together
    Unit 3: Be a data expert
    Unit 4: Be a designer
    Term 2
    Unit 5: Networks are everywhere
    Unit 6: Be a storyteller
    Unit 7: Computers and robots
    Unit 8: Be a musician
    Term 3
    Unit 9: Sending secret messages
    Unit 10: Be a game developer
    Unit 11: Be a data designer
    Unit 12: Be an artist
    Glossary

    Customer Reviews

    Be the first to write a review
    0%
    (0)
    0%
    (0)
    0%
    (0)
    0%
    (0)
    0%
    (0)

    Recently viewed products

    © 2024 Book Curl,

      • American Express
      • Apple Pay
      • Diners Club
      • Discover
      • Google Pay
      • Maestro
      • Mastercard
      • PayPal
      • Shop Pay
      • Union Pay
      • Visa

      Login

      Forgot your password?

      Don't have an account yet?
      Create account