Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Computers are everywhere
Unit 2 Be an animator
Unit 3 Be a data detective
Term 2
Unit 4 Be a designer
Unit 5 We can network
Unit 6 Be a problem solver
Unit 7 Computers control things
Term 3
Unit 8 Be a data collector
Unit 9 Be a games developer
Unit 10 We are connected
Unit 11 Be an artist
Glossary

Cambridge Primary Computing Learner's Book Stage 1

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£20.35

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Paperback / softback by Roland Birbal , Michele Taylor

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Short Description:

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that... Read more

    Publisher: Hodder Education
    Publication Date: 30/09/2022
    ISBN13: 9781398368569, 978-1398368569
    ISBN10: 1398368563

    Number of Pages: 184

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
    - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
    - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
    - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

    Contents
    How to use this book
    Term 1
    Unit 1 Computers are everywhere
    Unit 2 Be an animator
    Unit 3 Be a data detective
    Term 2
    Unit 4 Be a designer
    Unit 5 We can network
    Unit 6 Be a problem solver
    Unit 7 Computers control things
    Term 3
    Unit 8 Be a data collector
    Unit 9 Be a games developer
    Unit 10 We are connected
    Unit 11 Be an artist
    Glossary

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