Description

This title has been endorsed by Cambridge Assessment International Education.

Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.
- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.
- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.
- Develop computational thinking with an emphasis on broadening understanding throughout the activities.
- Provide clear guidance on e-safety with a strong focus throughout.

Contents
Introduction
1 TeenTech: Network structure and security
2 It's all in the planning: Pseudocode and algorithms
3 Let's talk technology: What's going on inside
4 Testing conditions: Developing games
5 Click and collect: Data collection and validation
6 Iterating through a solution: software design and development
Glossary
Index

Cambridge Lower Secondary Computing 8 Student's Book

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£26.33

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Usually despatched within 4 days
Paperback / softback by Tristan Kirkpatrick , Pam Jones

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Short Description:

This title has been endorsed by Cambridge Assessment International Education.Deliver an exciting computing course for ages 11-14, building on students'... Read more

    Publisher: Hodder Education
    Publication Date: 30/12/2022
    ISBN13: 9781398369795, 978-1398369795
    ISBN10: 1398369799

    Number of Pages: 208

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.
    - Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.
    - Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.
    - Develop computational thinking with an emphasis on broadening understanding throughout the activities.
    - Provide clear guidance on e-safety with a strong focus throughout.

    Contents
    Introduction
    1 TeenTech: Network structure and security
    2 It's all in the planning: Pseudocode and algorithms
    3 Let's talk technology: What's going on inside
    4 Testing conditions: Developing games
    5 Click and collect: Data collection and validation
    6 Iterating through a solution: software design and development
    Glossary
    Index

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