Description

Build Your Own 2D Game Engine and Create Great Web Gamesteaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.

This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes

e concepts based on HTML5, JavaScrip

Build your own 2D Game Engine and Create Great Web Games

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£44.99

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Paperback by Fernando Arnez

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Short Description:

Build Your Own 2D Game Engine and Create Great Web Gamesteaches you how to develop your own web-based game engine... Read more

    Publisher: APress
    Publication Date: 1/30/2015
    ISBN13: 9781484209530, 978-1484209530
    ISBN10: 1484209532

    Non Fiction , Computing

    Description

    Build Your Own 2D Game Engine and Create Great Web Gamesteaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.

    This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes

    e concepts based on HTML5, JavaScrip

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