Description

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

What You Will Learn
  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

Beginning Game AI with Unity: Programming Artificial Intelligence with C#

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£39.99

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Paperback / softback by Sebastiano M. Cossu

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Description:

Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You... Read more

    Publisher: APress
    Publication Date: 06/12/2020
    ISBN13: 9781484263549, 978-1484263549
    ISBN10: 1484263545

    Number of Pages: 143

    Non Fiction , Computing

    Description

    Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

    AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.

    What You Will Learn
    • Understand the fundamentals of AI
    • Create gameplay-based AI to address navigation and decision-making problems
    • Put into practice graph theory and behavior models
    • Address pathfinding problems
    • Use the A* algorithm, the deus ex machina of pathfinding algorithms
    • Create a mini stealth game

    Who This Book Is For
    Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games

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