Description
Advances in computer aided design have proven to be an invaluable tool for the architect and designer, yet Frank Gehry still begins his creative process by making "simple" models out of modest materials. Drawings and video, while an essential part of the design process, are still not substitutes for the tactile sensation one receives from a scale model. Drawing on 20 years experience in art and architecture, the author has developed this book on model making as it applies to students and professional of the built environment. It will illustrate a multitude of techniques and the use of a wide variety of materials, providing a solid foundation for students and professionals to create and enjoy three-dimensional model making. Features: -- Organized according to a logical progression, using skills, techniques, and materials which build upon themselves -- Covers 3D fundamentals for interior design, architecture, landscape architecture, furniture design, theatrical design, and retail merchandising -- Chapters follow a logical progression from basic to the most advanced -- Section on "Learning from the Pros" will list common mistakes and how to avoid them -- Relevant safety issues relating to the tools and materials discussed throughout -- Planning considerations such as budget, use of models, scale, and construction techniques -- Display and photographing models for presentation including choosing a viewpoint, background and lighting effects -- Chapter on history of models and/or building systems, materials and construction techniques -- End of chapter assignments/exercises and summary and glossary -- Pre-printed geometric patterns for students to cut out and use to assemble models -- Instructor's Manual includes course outlines and recommended additional projects