Description

Book Synopsis
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest.

Table of Contents

Introduction xv

Chapter 1 3D Animation Overview 1

Defining 3D Animation 1

Exploring the 3D Animation Industry 2

Entertainment 2

Scientific 4

Other 9

The History of 3D Animation 10

Early Computers 10

1960s: The Dawn of Computer Animation 11

1970s: The Building Blocks of 3D Animation 12

1980s: The Foundations of Modern Computing 14

1990s: 3D Animation Achieves Commercial Success 17

2000s: The Refining of 3D Animation 18

The Essentials and Beyond 19

Chapter 2 Getting to Know the Production Pipeline 21

Understanding the Production Pipeline’s Components 21

Working in 3D Animation Preproduction 22

Idea/Story 25

Script/Screenplay 27

Storyboard 28

Animatic/Pre-visualization 29

Design 30

Working in 3D Animation Production 33

Layout 34

Research and Development 36

Modeling 37

Texturing 39

Rigging/Setup 40

Animation 41

3D Visual Effects 41

Lighting/Rendering 42

Working in 3D Animation Postproduction 43

Compositing 44

2D Visual Effects/Motion Graphics 44

Color Correction 44

Final Output 45

Using Production Tools 45

Production Bible 46

Folder Management and Naming Conventions 52

The Essentials and Beyond 52

Chapter 3 Understanding Digital Imaging and Video 55

Understanding Digital Imaging 55

Pixels 55

Raster Graphics vs. Vector Graphics 58

Anti-Aliasing 59

Basic Graphic-File Formats 62

Channels 64

Color Depth or Bit Depth 66

Color Calibration 68

Understanding Digital Video 71

Resolution, Device Aspect Ratio, and Pixel Aspect Ratio 72

Safe Areas 74

Interlaced and Progressive Scanning 75

Compression 78

Frame Rate and Timecode 79

Digital Image Capture 80

The Essentials and Beyond 81

Chapter 4 Exploring Animation, Story, and Pre-visualization 83

Using Principles of Fine Art and Traditional Animation 83

Modeling 84

Texturing/Lighting 87

Character Animation 93

VFX 104

Building a Good Story 105

Story Arc 105

Character, Goal, and Conflict 106

The Hero’s Journey 110

Other Storytelling Principles 112

Using Pre-visualization Techniques 113

Basic Shot Framing 114

Camera Movements 126

Editing 130

The Essentials and Beyond 132

Chapter 5 Understanding Modeling and Texturing 135

Modeling 135

Polygons 136

NURBS 150

Subdivision Surfaces 153

Modeling Workflows 154

Texturing 158

UVs 160

Shaders 163

Texture Maps 167

Texturing Workflows 173

The Essentials and Beyond 174

Chapter 6 Rigging and Animation 177

Rigging 177

Parenting 179

Pivot Positions 180

Skeleton System 182

Forward and Inverse Kinematics 185

Deformers 186

Constraints 190

Scripting 191

Expressions 191

The Basic Rigging Workflow 192

Animation 193

Keyframe 196

Graph Editor 197

Timeline 202

Dope Sheet 202

Workspace 202

Tracking Marks and Ghosting 204

FK and IK 204

Video Reference 206

The Basic Animation Workflow 206

Animation Techniques 206

The Essentials and Beyond 210

Chapter 7 Understanding Visual Effects, Lighting, and Rendering 213

Creating Visual Effects 213

Particles 214

Hair and Fur 216

Fluids 218

Rigid Bodies 220

Soft Bodies 222

The Basic VFX Workflow 225

Lighting 225

Light Types 226

Light Attributes 230

Lighting Techniques 233

The Basic Lighting Workflow 236

Rendering 237

Basic Rendering Methods 237

Global Illumination 240

Advanced Shader Functions 243

The Basic Rendering Workflow 244

The Essentials and Beyond 246

Chapter 8 Hardware and Software Tools of the Trade 249

Choosing a Computer 250

Choosing a Computer Type 250

Understanding Operating Systems 252

Selecting the Components 255

Using Monitors/Displays 260

Working with Graphics Tablets 261

Using 3D Scanners 262

Setting Up Render Farms 264

Finding Data Storage Solutions 265

Local 266

Local Networked 266

Offsite 267

Cloud/Internet 267

Choosing Software 268

Comprehensive 3D Animation Packages 268

CAD 269

Compositing 269

Digital Imaging 270

3D Specialty 270

The Essentials and Beyond 272

Chapter 9 Industry Trends 275

Using Motion Capture 275

Marker Systems 276

Markerless Systems 277

Creating Stereoscopic 3D 278

Integrating Point-Cloud Data 281

Providing Real-Time Capabilities 282

Real-Time Rendering 284

Real-Time Animation 285

Real-Time Motion Performance 287

Working in Virtual Studios 288

The Essentials and Beyond 289

Appendix A Answers to Review Questions 291

Appendix B Gaining Insight into 3D Animation Education 299

Linda Sellheim 299

Larry Richman 303

Steve Kolbe 307

Appendix C Learning from Industry Pros 313

Brian Phillips 313

Jim Rivers 316

Rosie Server 321

Index 327

3D Animation Essentials

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    Order before 4pm today for delivery by Sat 18 Jul 2026.

    A Paperback / softback by Andy Beane

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of 3D Animation Essentials by Andy Beane

      Publisher: John Wiley & Sons Inc
      Publication Date: 02/03/2012
      ISBN13: 9781118147481, 978-1118147481
      ISBN10: 1118147480

      Description

      Book Synopsis
      The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest.

      Table of Contents

      Introduction xv

      Chapter 1 3D Animation Overview 1

      Defining 3D Animation 1

      Exploring the 3D Animation Industry 2

      Entertainment 2

      Scientific 4

      Other 9

      The History of 3D Animation 10

      Early Computers 10

      1960s: The Dawn of Computer Animation 11

      1970s: The Building Blocks of 3D Animation 12

      1980s: The Foundations of Modern Computing 14

      1990s: 3D Animation Achieves Commercial Success 17

      2000s: The Refining of 3D Animation 18

      The Essentials and Beyond 19

      Chapter 2 Getting to Know the Production Pipeline 21

      Understanding the Production Pipeline’s Components 21

      Working in 3D Animation Preproduction 22

      Idea/Story 25

      Script/Screenplay 27

      Storyboard 28

      Animatic/Pre-visualization 29

      Design 30

      Working in 3D Animation Production 33

      Layout 34

      Research and Development 36

      Modeling 37

      Texturing 39

      Rigging/Setup 40

      Animation 41

      3D Visual Effects 41

      Lighting/Rendering 42

      Working in 3D Animation Postproduction 43

      Compositing 44

      2D Visual Effects/Motion Graphics 44

      Color Correction 44

      Final Output 45

      Using Production Tools 45

      Production Bible 46

      Folder Management and Naming Conventions 52

      The Essentials and Beyond 52

      Chapter 3 Understanding Digital Imaging and Video 55

      Understanding Digital Imaging 55

      Pixels 55

      Raster Graphics vs. Vector Graphics 58

      Anti-Aliasing 59

      Basic Graphic-File Formats 62

      Channels 64

      Color Depth or Bit Depth 66

      Color Calibration 68

      Understanding Digital Video 71

      Resolution, Device Aspect Ratio, and Pixel Aspect Ratio 72

      Safe Areas 74

      Interlaced and Progressive Scanning 75

      Compression 78

      Frame Rate and Timecode 79

      Digital Image Capture 80

      The Essentials and Beyond 81

      Chapter 4 Exploring Animation, Story, and Pre-visualization 83

      Using Principles of Fine Art and Traditional Animation 83

      Modeling 84

      Texturing/Lighting 87

      Character Animation 93

      VFX 104

      Building a Good Story 105

      Story Arc 105

      Character, Goal, and Conflict 106

      The Hero’s Journey 110

      Other Storytelling Principles 112

      Using Pre-visualization Techniques 113

      Basic Shot Framing 114

      Camera Movements 126

      Editing 130

      The Essentials and Beyond 132

      Chapter 5 Understanding Modeling and Texturing 135

      Modeling 135

      Polygons 136

      NURBS 150

      Subdivision Surfaces 153

      Modeling Workflows 154

      Texturing 158

      UVs 160

      Shaders 163

      Texture Maps 167

      Texturing Workflows 173

      The Essentials and Beyond 174

      Chapter 6 Rigging and Animation 177

      Rigging 177

      Parenting 179

      Pivot Positions 180

      Skeleton System 182

      Forward and Inverse Kinematics 185

      Deformers 186

      Constraints 190

      Scripting 191

      Expressions 191

      The Basic Rigging Workflow 192

      Animation 193

      Keyframe 196

      Graph Editor 197

      Timeline 202

      Dope Sheet 202

      Workspace 202

      Tracking Marks and Ghosting 204

      FK and IK 204

      Video Reference 206

      The Basic Animation Workflow 206

      Animation Techniques 206

      The Essentials and Beyond 210

      Chapter 7 Understanding Visual Effects, Lighting, and Rendering 213

      Creating Visual Effects 213

      Particles 214

      Hair and Fur 216

      Fluids 218

      Rigid Bodies 220

      Soft Bodies 222

      The Basic VFX Workflow 225

      Lighting 225

      Light Types 226

      Light Attributes 230

      Lighting Techniques 233

      The Basic Lighting Workflow 236

      Rendering 237

      Basic Rendering Methods 237

      Global Illumination 240

      Advanced Shader Functions 243

      The Basic Rendering Workflow 244

      The Essentials and Beyond 246

      Chapter 8 Hardware and Software Tools of the Trade 249

      Choosing a Computer 250

      Choosing a Computer Type 250

      Understanding Operating Systems 252

      Selecting the Components 255

      Using Monitors/Displays 260

      Working with Graphics Tablets 261

      Using 3D Scanners 262

      Setting Up Render Farms 264

      Finding Data Storage Solutions 265

      Local 266

      Local Networked 266

      Offsite 267

      Cloud/Internet 267

      Choosing Software 268

      Comprehensive 3D Animation Packages 268

      CAD 269

      Compositing 269

      Digital Imaging 270

      3D Specialty 270

      The Essentials and Beyond 272

      Chapter 9 Industry Trends 275

      Using Motion Capture 275

      Marker Systems 276

      Markerless Systems 277

      Creating Stereoscopic 3D 278

      Integrating Point-Cloud Data 281

      Providing Real-Time Capabilities 282

      Real-Time Rendering 284

      Real-Time Animation 285

      Real-Time Motion Performance 287

      Working in Virtual Studios 288

      The Essentials and Beyond 289

      Appendix A Answers to Review Questions 291

      Appendix B Gaining Insight into 3D Animation Education 299

      Linda Sellheim 299

      Larry Richman 303

      Steve Kolbe 307

      Appendix C Learning from Industry Pros 313

      Brian Phillips 313

      Jim Rivers 316

      Rosie Server 321

      Index 327

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