Description

Book Synopsis

This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 tips, each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features

  • Sections written by veteran virtual reality researchers and developers
  • Usable code snipits that readers can put to immediate use in their own projects.
  • Tips of value both to readers entering the field as well as those looking for solutions that e

    Trade Review

    "This is a highly valuable resource, chiefly for developers with considerable technical background in computer graphics and/or programming."

    - J. Brzezinski, McHenry County College, CHOICE Reviews, Highly recommended



    Table of Contents

    Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:

VR Developer Gems

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    £123.50

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    RRP £130.00 – you save £6.50 (5%)

    Order before 4pm today for delivery by Thu 2 Jul 2026.

    A Hardback by William R. Sherman

    1 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

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      Publisher: Taylor & Francis Ltd
      Publication Date: 26/06/2019
      ISBN13: 9781138030121, 978-1138030121
      ISBN10: 1138030120

      Description

      Book Synopsis

      This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 tips, each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

      Key Features

      • Sections written by veteran virtual reality researchers and developers
      • Usable code snipits that readers can put to immediate use in their own projects.
      • Tips of value both to readers entering the field as well as those looking for solutions that e

        Trade Review

        "This is a highly valuable resource, chiefly for developers with considerable technical background in computer graphics and/or programming."

        - J. Brzezinski, McHenry County College, CHOICE Reviews, Highly recommended



        Table of Contents

        Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:

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