Description

Book Synopsis

.-VR Games

.- The Impact of Wind Experience on VR Game Immersion.
.- Mathematical Models with War Games: Symbolism and Numerology in Game.
.- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle.
.- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects.
.- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe.
.- Virtual Environments for Learning, Training and Professional Development

.- Exploring How Augmented Reality Display Features Affect Training System Performance.
.- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work.
.- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine.
.- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning.
.- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio.
.- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning.
.- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience.
.-  Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries.
.- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building .
.- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis.
.- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars.
.- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching.

.- Multimodal Interaction in Virtual Environments

.- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method.
.- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality.
.- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part.
.- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage.
.- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.

Virtual Augmented and Mixed Reality

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    £66.49

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    RRP £69.99 – you save £3.50 (5%)

    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by Jessie Y.C. Chen

    15 in stock


      View other formats and editions of Virtual Augmented and Mixed Reality by Jessie Y.C. Chen

      Publisher: Springer
      Publication Date: 31/05/2025
      ISBN13: 9783031937149, 978-3031937149
      ISBN10:

      Description

      Book Synopsis

      .-VR Games

      .- The Impact of Wind Experience on VR Game Immersion.
      .- Mathematical Models with War Games: Symbolism and Numerology in Game.
      .- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle.
      .- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects.
      .- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe.
      .- Virtual Environments for Learning, Training and Professional Development

      .- Exploring How Augmented Reality Display Features Affect Training System Performance.
      .- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work.
      .- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine.
      .- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning.
      .- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio.
      .- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning.
      .- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience.
      .-  Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries.
      .- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building .
      .- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis.
      .- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars.
      .- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching.

      .- Multimodal Interaction in Virtual Environments

      .- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method.
      .- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality.
      .- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part.
      .- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage.
      .- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.

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