Description

Book Synopsis

.- VR, Culture, Art and Entertainment.
.- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration.
.- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece.
.- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains".
.- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction.
.- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students.
.- Bridging the Gap Between Broadcast TV and Virtual Reality.
.- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System.
.- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience.
.- Social Interaction and Wellbeing in Virtual Environments.
.- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims.
.- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents.
.- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions.
.- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception.
.- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders.
.- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example.
.- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies.
.- AliceBot: Designing AI-Driven Applications for Mental Health Management.
.- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.


Virtual Augmented and Mixed Reality

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    £66.49

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    RRP £69.99 – you save £3.50 (5%)

    Order before 4pm tomorrow for delivery by Wed 17 Jun 2026.

    A Paperback by Jessie Y.C. Chen

    15 in stock


      View other formats and editions of Virtual Augmented and Mixed Reality by Jessie Y.C. Chen

      Publisher: Springer
      Publication Date: 31/05/2025
      ISBN13: 9783031937118, 978-3031937118
      ISBN10:

      Description

      Book Synopsis

      .- VR, Culture, Art and Entertainment.
      .- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration.
      .- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece.
      .- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains".
      .- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction.
      .- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students.
      .- Bridging the Gap Between Broadcast TV and Virtual Reality.
      .- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System.
      .- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience.
      .- Social Interaction and Wellbeing in Virtual Environments.
      .- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims.
      .- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents.
      .- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions.
      .- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception.
      .- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders.
      .- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example.
      .- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies.
      .- AliceBot: Designing AI-Driven Applications for Mental Health Management.
      .- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.


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