Description

Book Synopsis

.- Designing and Developing Virtual Environments.

.- Fatigue Considerations for Extended Reality Applications in Aviation.
.- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality.
.- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification.
.- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications.
.- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality.
.- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience.
.- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning.
.- Recent User Interface and Experience Development in Virtual Reality: A Literature Study.
.- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives.

.- UX in Virtual Environments.

.- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR.
.- VR-assisted Wayfinding System User Evaluation.
.- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking.
.- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior.
.- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes.
.- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence .
.- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators.
.- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults.
.- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition.
.- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces.
.- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).

Virtual Augmented and Mixed Reality

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    £66.49

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    RRP £69.99 – you save £3.50 (5%)

    Order before 4pm tomorrow for delivery by Wed 17 Jun 2026.

    A Paperback by Jessie Y.C. Chen

    15 in stock


      View other formats and editions of Virtual Augmented and Mixed Reality by Jessie Y.C. Chen

      Publisher: Springer
      Publication Date: 01/07/2025
      ISBN13: 9783031936999, 978-3031936999
      ISBN10:

      Description

      Book Synopsis

      .- Designing and Developing Virtual Environments.

      .- Fatigue Considerations for Extended Reality Applications in Aviation.
      .- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality.
      .- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification.
      .- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications.
      .- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality.
      .- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience.
      .- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning.
      .- Recent User Interface and Experience Development in Virtual Reality: A Literature Study.
      .- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives.

      .- UX in Virtual Environments.

      .- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR.
      .- VR-assisted Wayfinding System User Evaluation.
      .- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking.
      .- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior.
      .- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes.
      .- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence .
      .- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators.
      .- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults.
      .- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition.
      .- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces.
      .- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).

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