Description



Table of Contents

Part 1: UX Principles.-

Chapter 1: UX Is Unavoidable.-

Chapter 2: You Are Not the User.-

Chapter 3: You Compete with Everything.-

Chapter 4: The User Is on a Journey.-

Chapter 5: Keep It Simple.-

Chapter 6: Users Collect Experiences.-

Chapter 7: Speak the User's Language.-

Chapter 8: Favor the Familiar.-

Chapter 9: Stability, Reliability, and Security.-

Chapter 10: Speed.-

Chapter 11: Usefulness.-

Chapter 12: The Lives in Front of Interfaces.-

Part 2: Being Human.-

Chapter 13: Perception.-

Chapter 14: Attention.-

Chapter 15: Flow.-

Chapter 16: Laziness.-

Chapter 17: Memory.-

Chapter 18: Rationalization.-

Chapter 19: Accessibility.-

Chapter 20: Storytelling.-

Part 3: Persuasion.-

Chapter 21: Empathy.-

Chapter 22: Authority.-

Chapter 23: Motivation.-

Chapter 24: Relevancy.-

Chapter 25: Reciprocity.-

Chapter 26: Product.-

Chapter 27: Price.-

Chapter 28: Promotion.-

Chapter 29: Place.-

Part 4: Process.-

Chapter 30: Waterfall, Agile, and Lean.-

Chapter 31: Problem Statements.-

Chapter 32: The Three Searches.-

Chapter 33: Quantitative Research.-

Chapter 34: Calculator Research.-

Chapter 35: Qualitative Research.-

Chapter 36: Reconciliation.-

Chapter 37: Documentation.-

Chapter 38: Personas.-

Chapter 39: Journey Mapping.-

Chapter 40: Knowledge Mapping.-

Chapter 41: Kano Modeling.-

Chapter 42: Heuristic Review.-

Chapter 43: User Testing.-

Chapter 44: Evaluation.-

Chapter 45: Conclusion.-

Appendix A. Resources for Further Reading.-

UX Fundamentals for NonUX Professionals

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    A Paperback by Edward Stull

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      Publisher: Apress
      Publication Date: 12/09/2018
      ISBN13: 9781484238103, 978-1484238103
      ISBN10:

      Description



      Table of Contents

      Part 1: UX Principles.-

      Chapter 1: UX Is Unavoidable.-

      Chapter 2: You Are Not the User.-

      Chapter 3: You Compete with Everything.-

      Chapter 4: The User Is on a Journey.-

      Chapter 5: Keep It Simple.-

      Chapter 6: Users Collect Experiences.-

      Chapter 7: Speak the User's Language.-

      Chapter 8: Favor the Familiar.-

      Chapter 9: Stability, Reliability, and Security.-

      Chapter 10: Speed.-

      Chapter 11: Usefulness.-

      Chapter 12: The Lives in Front of Interfaces.-

      Part 2: Being Human.-

      Chapter 13: Perception.-

      Chapter 14: Attention.-

      Chapter 15: Flow.-

      Chapter 16: Laziness.-

      Chapter 17: Memory.-

      Chapter 18: Rationalization.-

      Chapter 19: Accessibility.-

      Chapter 20: Storytelling.-

      Part 3: Persuasion.-

      Chapter 21: Empathy.-

      Chapter 22: Authority.-

      Chapter 23: Motivation.-

      Chapter 24: Relevancy.-

      Chapter 25: Reciprocity.-

      Chapter 26: Product.-

      Chapter 27: Price.-

      Chapter 28: Promotion.-

      Chapter 29: Place.-

      Part 4: Process.-

      Chapter 30: Waterfall, Agile, and Lean.-

      Chapter 31: Problem Statements.-

      Chapter 32: The Three Searches.-

      Chapter 33: Quantitative Research.-

      Chapter 34: Calculator Research.-

      Chapter 35: Qualitative Research.-

      Chapter 36: Reconciliation.-

      Chapter 37: Documentation.-

      Chapter 38: Personas.-

      Chapter 39: Journey Mapping.-

      Chapter 40: Knowledge Mapping.-

      Chapter 41: Kano Modeling.-

      Chapter 42: Heuristic Review.-

      Chapter 43: User Testing.-

      Chapter 44: Evaluation.-

      Chapter 45: Conclusion.-

      Appendix A. Resources for Further Reading.-

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