Practical insigh
Table of Contents
Preface vii
Introduction: Let’s Press Start ix
Part I Work- Off: the Brief History of Work and a Sneak Peek Inside Our Heads 1
1 Trapped in the Cycle: The Woes of Enforced Gamification 3
2 The Journey to Work 1.0 19
3 The Industrial Revolution: Hello, Work 2.0 29
4 Work 2.5 and Getting Stuck 41
5 Work 3.0: The Internet Work Revolution 51
Part II Who Said It Can’t Be All Fun and Games? 63
6 Designing Fun: The Magic of Games 65
7 Games Give Us a Ray of Hope 73
8 Game Time, Game Type 87
Part III the Science of Motivation 117
9 Motivations 119
10 Forced Mindfulness: Why It Removes the Power of Freedom and Choice in Enjoyment 141
Part IV the Intersection Between Games And Work 153
11 How We Learn 155
12 Embracing Open Source: Unleashing the Power of Collaboration 169
13 Esports Work: Blurring the Lines between Play and Profession 177
Part V Level- Up Work 185
14 Level 1 Skills: Breaking Free from the Skills Trap 187
15 Level 2 Skills: Testing 201
16 Level 3 Skills: And the Future of Work Is. 213
About the Author 223
About the Book 225
Acknowledgments 227
Index 229