Description

Book Synopsis

Level-up employee productivity, creativity, and inspiration at your workplace

In The Power of Play: The Game Design Approach to Transforming Employee Engagement, the Managing Director for Willow Ventures a global insurance innovation leaderGeorge Kesselman, delivers a one-of-a-kind and exciting take on employee productivity and engagement. He dives deep into increasing divergence between work and how we approach motivation, and moving beyond the gamification of work, exploring the motivational and behavioural elements behind the fun kind of problem solving we find in games and showing you how to apply them to your workplace.

In the book, you'll discover how to apply the principles of game design to the professional environment so you can realize higher levels of motivation, productivity, and creativity from your teams. You'll also find:

  • Strategies to make your workplace more enjoyable and improve talent recruitment and retention
  • Practical insigh

    Table of Contents

    Preface vii

    Introduction: Let’s Press Start ix

    Part I Work- Off: the Brief History of Work and a Sneak Peek Inside Our Heads 1

    1 Trapped in the Cycle: The Woes of Enforced Gamification 3

    2 The Journey to Work 1.0 19

    3 The Industrial Revolution: Hello, Work 2.0 29

    4 Work 2.5 and Getting Stuck 41

    5 Work 3.0: The Internet Work Revolution 51

    Part II Who Said It Can’t Be All Fun and Games? 63

    6 Designing Fun: The Magic of Games 65

    7 Games Give Us a Ray of Hope 73

    8 Game Time, Game Type 87

    Part III the Science of Motivation 117

    9 Motivations 119

    10 Forced Mindfulness: Why It Removes the Power of Freedom and Choice in Enjoyment 141

    Part IV the Intersection Between Games And Work 153

    11 How We Learn 155

    12 Embracing Open Source: Unleashing the Power of Collaboration 169

    13 Esports Work: Blurring the Lines between Play and Profession 177

    Part V Level- Up Work 185

    14 Level 1 Skills: Breaking Free from the Skills Trap 187

    15 Level 2 Skills: Testing 201

    16 Level 3 Skills: And the Future of Work Is. 213

    About the Author 223

    About the Book 225

    Acknowledgments 227

    Index 229

The Power of Play

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    £17.09

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    RRP £18.99 – you save £1.90 (10%)

    Order before 4pm today for delivery by Sat 20 Jun 2026.

    A Hardback by George Kesselman

    2 in stock

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      Publisher: John Wiley & Sons Inc
      Publication Date: 30/11/2023
      ISBN13: 9781394228010, 978-1394228010
      ISBN10: 1394228015

      Description

      Book Synopsis

      Level-up employee productivity, creativity, and inspiration at your workplace

      In The Power of Play: The Game Design Approach to Transforming Employee Engagement, the Managing Director for Willow Ventures a global insurance innovation leaderGeorge Kesselman, delivers a one-of-a-kind and exciting take on employee productivity and engagement. He dives deep into increasing divergence between work and how we approach motivation, and moving beyond the gamification of work, exploring the motivational and behavioural elements behind the fun kind of problem solving we find in games and showing you how to apply them to your workplace.

      In the book, you'll discover how to apply the principles of game design to the professional environment so you can realize higher levels of motivation, productivity, and creativity from your teams. You'll also find:

      • Strategies to make your workplace more enjoyable and improve talent recruitment and retention
      • Practical insigh

        Table of Contents

        Preface vii

        Introduction: Let’s Press Start ix

        Part I Work- Off: the Brief History of Work and a Sneak Peek Inside Our Heads 1

        1 Trapped in the Cycle: The Woes of Enforced Gamification 3

        2 The Journey to Work 1.0 19

        3 The Industrial Revolution: Hello, Work 2.0 29

        4 Work 2.5 and Getting Stuck 41

        5 Work 3.0: The Internet Work Revolution 51

        Part II Who Said It Can’t Be All Fun and Games? 63

        6 Designing Fun: The Magic of Games 65

        7 Games Give Us a Ray of Hope 73

        8 Game Time, Game Type 87

        Part III the Science of Motivation 117

        9 Motivations 119

        10 Forced Mindfulness: Why It Removes the Power of Freedom and Choice in Enjoyment 141

        Part IV the Intersection Between Games And Work 153

        11 How We Learn 155

        12 Embracing Open Source: Unleashing the Power of Collaboration 169

        13 Esports Work: Blurring the Lines between Play and Profession 177

        Part V Level- Up Work 185

        14 Level 1 Skills: Breaking Free from the Skills Trap 187

        15 Level 2 Skills: Testing 201

        16 Level 3 Skills: And the Future of Work Is. 213

        About the Author 223

        About the Book 225

        Acknowledgments 227

        Index 229

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