Description
Book SynopsisEsports is a global phenomenon that has attracted the attention of multiple interested parties—from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call. Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.
Table of ContentsForeword Rick Marlatt Preface Acknowledgements List of Figures and Tables Notes on Contributors Introduction Hannah R. Gerber PART 1: Literacies of the Esports Ecosystem in Schools Introduction to Part 1: Literacies of the Esports Ecosystem in School Hannah R. Gerber 1 Literacies at Play: Digital-Age Literacies in High School Esports Luis Cortez 2 Designing an ESportsU Living Learning Community with the Creative Media Factory through Culturally Relevant Computing Activities Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark Van Auken 3 League of Legends: The Case for Nested & Braided Communities of Practice Andrew F. Cochran, Stephen T. Slota and Michael F. Young PART 2: Literacies of the Esports Ecosystem beyond Schools Introduction to Part 2: Literacies of the Esports Ecosystem beyond Schools Hannah R. Gerber 4 “We Have to Talk Together”: Addressing Communicative Challenges among Amateur Esports Players Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg and Emma Malling Steensen 5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on Zwift Ryan M. Rish and Erin M. Rish 6 Merging Twitch Culture with Esports Colin Michaud and Anthony K. Betrus 7 Understanding Gambling Esports Markets Kevin Sweeney, Doug Berg and Mark Tuttle Index