Description

Book Synopsis

Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities.

This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.



Table of Contents

1. Describing Images.

2. Describing Graphical Information.

3. Practicing Image-Interfaces.

4. Designing Image-Interfaces.

5. Prototyping Image-Interfaces.

The Image-Interface: Graphical Supports for

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    RRP £138.95 – you save £6.95 (5%)

    Order before 4pm tomorrow for delivery by Wed 1 Jul 2026.

    A Hardback by Everardo Reyes-Garcia

    10 in stock


      View other formats and editions of The Image-Interface: Graphical Supports for by Everardo Reyes-Garcia

      Publisher: ISTE Ltd and John Wiley & Sons Inc
      Publication Date: 10/10/2017
      ISBN13: 9781786300621, 978-1786300621
      ISBN10: 1786300621

      Description

      Book Synopsis

      Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities.

      This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.



      Table of Contents

      1. Describing Images.

      2. Describing Graphical Information.

      3. Practicing Image-Interfaces.

      4. Designing Image-Interfaces.

      5. Prototyping Image-Interfaces.

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