Description

Book Synopsis
Following Karl Kapp's earlier book The Gamification of Learning and Instruction , this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.

Table of Contents

Website Contents xvi

Figures, Tables, and Exhibits xvii

Foreword xxv

About the Authors xxix

About the Contributors xxxiii

Chapter 1 How to Read and Use This Fieldbook 1

Introduction 1

Key Definition 2

Why This Book? 2

What’s Coming in This Book 5

The Best Way to Read This Book 7

Continuing the Discussion 9

Section I: Getting Started

Chapter 2 Why Games, Gamification, and Simulations for Learning? 13

Chapter Questions 13

Introduction 13

Wrong Reasons 14

Right Reasons 20

Questions to Ponder 31

Ensuring Success 31

Key Takeaways 33

Chapter 3 Game, Gamification, or Simulation: Which Is Best, When, Why? 35

Chapter Questions 35

Introduction 36

Games 37

Gamification 54

Simulations 58

Selecting the Right ILE 63

Key Takeaways 65

Chapter 4 Critical Questions for Creating an Interactive Learning Event 67

Chapter Questions 67

Introduction 67

Foundational Questions 69

Practical Questions 73

Scoring and Assessment Questions 75

Game Play Questions 79

Key Takeaways 81

Section II: Basic Elements

Chapter 5 Foundational Elements 89

Chapter Questions 89

Introduction 89

Feedback 90

Constructs 95

Challenge 98

Story 99

Key Takeaways 100

Chapter 6 The Importance of Narrative/Context/Story 103

Chapter Questions 103

Introduction 103

Overview of Storytelling 104

Elements of Storytelling 106

How Is Storytelling Different in ILEs? 107

The Goal-Based Scenario 109

The Role of Reality 110

The Predictable Unexpected 112

Architecting Your Story 112

Key Takeaways 115

Chapter 7 Making the Case 117

Chapter Questions 117

Introduction 117

Research-Based Justification 118

Return on Investment Justification 127

1. Identify the Need 129

2. Determine Sponsor’s Goals 132

3. Decide How to Measure 133

4. Dollarize the Measurements 134

5. Conduct a Baseline Assessment 134

6. Implement and Deliver the Game, Gamification, or Simulation 136

7. Gather Post-Learning Data and Data from the Control Group 136

8. Determine the Return 137

Stealth Justification 139

Key Takeaways 140

Chapter 8 Managing the Process 141

By Jim Kiggens

Chapter Questions 141

Introduction 141

The Process Required to Produce an Educational Game 142

Tips for a First-Time Producer 170

Key Takeaways 176

Section III: Design Considerations

Chapter 9 Where Do Find Ideas 179

Chapter Questions 179

Introduction 179

Play Games 180

Brainstorming Techniques 184

Shazam Session 191

Sharing Output 193

Key Takeaways 197

Chapter 10 Games 199

Chapter Questions 199

Introduction 199

Designing a Game From Start to Finish 200

Wireframing 209

One-Page Design 211

Paper Prototyping 212

Storyboards 214

Design Document 216

Key Takeaways 217

Chapter 11 Gamification 219

Chapter Questions 219

Introduction 219

Controversial Nature of Gamification 220

Structural Gamification 224

Avoid Learners Gaming the System 235

Content Gamification 237

Key Takeaways 246

Chapter 12 Simulations 249

Chapter Questions 249

Introduction 249

Why Simulations Are Valuable for Learning 251

Designing a Simulation 252

The Illusion of Complexity 254

Using Flowcharts 256

Storytelling for Simulations 258

Creating Decisions for Simulations 259

Creating Simulation Feedback 263

Simulation Design Tool 264

Key Takeaways 269

Section IV: Development

Chapter 13 Technology Tools 273

By Helmut Doll

Chapter Questions 273

Introduction 273

Developing an Interactive Learning Experience 274

Development Terms 275

Template-Based Authoring Tools/Arcade-Style Games 276

Game Engines 278

Other Development Tools 280

Mobile Games 282

Adding Leaderboards or Badges 283

Key Takeaways 284

Chapter 14 Storyboarding 287
By Kevin Thorn

Chapter Questions 287

Introduction 287

Why Storyboarding Is Important 290

The Storyboarding Process 293

Storyboarding in Action 294

Storyboarding Simulations 298

Storyboarding Techniques 300

Key Takeaways 300

Section V: Case Studies

Chapter 15 The Knowledge Guru 305
By Sharon Boller

Background 305

The Challenge 306

Why Game or Gamification? 307

Making the Case 309

The Solution 309

The Benefits and Results 316

Lessons Learned 317

Chapter 16 A Board Game: MPE 319
By Robert Bell

Background 319

The Challenge 320

Why a Game? 321

Making the Case 323

The Solution 323

The Benefits 329

The Results 329

Lessons Learned 330

Chapter 17 Mobile Gamification: Mobile Cricket U 333
By Robert Gadd

Background 333

The Challenge 334

Why Gamification? 336

Making the Case 337

The Solution 339

The Benefits 343

Lessons Learned 344

Chapter 18 Serious Game: Learning to Negotiate 347
By Bryan Austin

Background 347

The Challenge 348

Why a Game? 349

The Solution 350

The Benefits 355

The Results 355

Lessons Learned 356

Chapter 19 Structural Gamification for On-Boarding Employees 359
By Mohit Garg

Background 359

The Challenge 360

Why Gamification? 360

Making the Case 361

The Solution 363

The Results 365

Summary 368

Lessons Learned 368

Chapter 20 Medical Simulation 371
By Kevin R. Glover

Background 371

The Challenge 372

Why a Simulation? 375

Making the Case 378

The Solution 379

The Results 387

Lessons Learned 388

Chapter 21 Financial Game-Based Learning 391
By Andrew Hughes

Background 391

The Challenge 392

Why a Game? 392

Making the Case 392

The Solution 393

The Benefits 397

The Results 398

Lessons Learned 398

Chapter 22 Sales Training Game: An Avaya Case 399
By Anders Gronstedt

Background 399

Why a Game-Based Simulation? 400

The Solution 400

Benefits and Results 404

Lessons Learned 404

Glossary 405

Notes 417

Index 423

About ASTD 441

The Gamification of Learning and Instruction

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    Order before 4pm today for delivery by Mon 22 Jun 2026.

    A Paperback / softback by Karl M. Kapp

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      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of The Gamification of Learning and Instruction by Karl M. Kapp

      Publisher: John Wiley & Sons Inc
      Publication Date: 03/01/2014
      ISBN13: 9781118674437, 978-1118674437
      ISBN10: 111867443X

      Description

      Book Synopsis
      Following Karl Kapp's earlier book The Gamification of Learning and Instruction , this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.

      Table of Contents

      Website Contents xvi

      Figures, Tables, and Exhibits xvii

      Foreword xxv

      About the Authors xxix

      About the Contributors xxxiii

      Chapter 1 How to Read and Use This Fieldbook 1

      Introduction 1

      Key Definition 2

      Why This Book? 2

      What’s Coming in This Book 5

      The Best Way to Read This Book 7

      Continuing the Discussion 9

      Section I: Getting Started

      Chapter 2 Why Games, Gamification, and Simulations for Learning? 13

      Chapter Questions 13

      Introduction 13

      Wrong Reasons 14

      Right Reasons 20

      Questions to Ponder 31

      Ensuring Success 31

      Key Takeaways 33

      Chapter 3 Game, Gamification, or Simulation: Which Is Best, When, Why? 35

      Chapter Questions 35

      Introduction 36

      Games 37

      Gamification 54

      Simulations 58

      Selecting the Right ILE 63

      Key Takeaways 65

      Chapter 4 Critical Questions for Creating an Interactive Learning Event 67

      Chapter Questions 67

      Introduction 67

      Foundational Questions 69

      Practical Questions 73

      Scoring and Assessment Questions 75

      Game Play Questions 79

      Key Takeaways 81

      Section II: Basic Elements

      Chapter 5 Foundational Elements 89

      Chapter Questions 89

      Introduction 89

      Feedback 90

      Constructs 95

      Challenge 98

      Story 99

      Key Takeaways 100

      Chapter 6 The Importance of Narrative/Context/Story 103

      Chapter Questions 103

      Introduction 103

      Overview of Storytelling 104

      Elements of Storytelling 106

      How Is Storytelling Different in ILEs? 107

      The Goal-Based Scenario 109

      The Role of Reality 110

      The Predictable Unexpected 112

      Architecting Your Story 112

      Key Takeaways 115

      Chapter 7 Making the Case 117

      Chapter Questions 117

      Introduction 117

      Research-Based Justification 118

      Return on Investment Justification 127

      1. Identify the Need 129

      2. Determine Sponsor’s Goals 132

      3. Decide How to Measure 133

      4. Dollarize the Measurements 134

      5. Conduct a Baseline Assessment 134

      6. Implement and Deliver the Game, Gamification, or Simulation 136

      7. Gather Post-Learning Data and Data from the Control Group 136

      8. Determine the Return 137

      Stealth Justification 139

      Key Takeaways 140

      Chapter 8 Managing the Process 141

      By Jim Kiggens

      Chapter Questions 141

      Introduction 141

      The Process Required to Produce an Educational Game 142

      Tips for a First-Time Producer 170

      Key Takeaways 176

      Section III: Design Considerations

      Chapter 9 Where Do Find Ideas 179

      Chapter Questions 179

      Introduction 179

      Play Games 180

      Brainstorming Techniques 184

      Shazam Session 191

      Sharing Output 193

      Key Takeaways 197

      Chapter 10 Games 199

      Chapter Questions 199

      Introduction 199

      Designing a Game From Start to Finish 200

      Wireframing 209

      One-Page Design 211

      Paper Prototyping 212

      Storyboards 214

      Design Document 216

      Key Takeaways 217

      Chapter 11 Gamification 219

      Chapter Questions 219

      Introduction 219

      Controversial Nature of Gamification 220

      Structural Gamification 224

      Avoid Learners Gaming the System 235

      Content Gamification 237

      Key Takeaways 246

      Chapter 12 Simulations 249

      Chapter Questions 249

      Introduction 249

      Why Simulations Are Valuable for Learning 251

      Designing a Simulation 252

      The Illusion of Complexity 254

      Using Flowcharts 256

      Storytelling for Simulations 258

      Creating Decisions for Simulations 259

      Creating Simulation Feedback 263

      Simulation Design Tool 264

      Key Takeaways 269

      Section IV: Development

      Chapter 13 Technology Tools 273

      By Helmut Doll

      Chapter Questions 273

      Introduction 273

      Developing an Interactive Learning Experience 274

      Development Terms 275

      Template-Based Authoring Tools/Arcade-Style Games 276

      Game Engines 278

      Other Development Tools 280

      Mobile Games 282

      Adding Leaderboards or Badges 283

      Key Takeaways 284

      Chapter 14 Storyboarding 287
      By Kevin Thorn

      Chapter Questions 287

      Introduction 287

      Why Storyboarding Is Important 290

      The Storyboarding Process 293

      Storyboarding in Action 294

      Storyboarding Simulations 298

      Storyboarding Techniques 300

      Key Takeaways 300

      Section V: Case Studies

      Chapter 15 The Knowledge Guru 305
      By Sharon Boller

      Background 305

      The Challenge 306

      Why Game or Gamification? 307

      Making the Case 309

      The Solution 309

      The Benefits and Results 316

      Lessons Learned 317

      Chapter 16 A Board Game: MPE 319
      By Robert Bell

      Background 319

      The Challenge 320

      Why a Game? 321

      Making the Case 323

      The Solution 323

      The Benefits 329

      The Results 329

      Lessons Learned 330

      Chapter 17 Mobile Gamification: Mobile Cricket U 333
      By Robert Gadd

      Background 333

      The Challenge 334

      Why Gamification? 336

      Making the Case 337

      The Solution 339

      The Benefits 343

      Lessons Learned 344

      Chapter 18 Serious Game: Learning to Negotiate 347
      By Bryan Austin

      Background 347

      The Challenge 348

      Why a Game? 349

      The Solution 350

      The Benefits 355

      The Results 355

      Lessons Learned 356

      Chapter 19 Structural Gamification for On-Boarding Employees 359
      By Mohit Garg

      Background 359

      The Challenge 360

      Why Gamification? 360

      Making the Case 361

      The Solution 363

      The Results 365

      Summary 368

      Lessons Learned 368

      Chapter 20 Medical Simulation 371
      By Kevin R. Glover

      Background 371

      The Challenge 372

      Why a Simulation? 375

      Making the Case 378

      The Solution 379

      The Results 387

      Lessons Learned 388

      Chapter 21 Financial Game-Based Learning 391
      By Andrew Hughes

      Background 391

      The Challenge 392

      Why a Game? 392

      Making the Case 392

      The Solution 393

      The Benefits 397

      The Results 398

      Lessons Learned 398

      Chapter 22 Sales Training Game: An Avaya Case 399
      By Anders Gronstedt

      Background 399

      Why a Game-Based Simulation? 400

      The Solution 400

      Benefits and Results 404

      Lessons Learned 404

      Glossary 405

      Notes 417

      Index 423

      About ASTD 441

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