Description

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn't going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.

Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.

Key Features

  • A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors.
  • Techniques for

The Game Production Toolbox

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    £63.64

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    RRP £66.99 – you save £3.35 (5%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Heather Chandler

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      View other formats and editions of The Game Production Toolbox by Heather Chandler

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/27/2020 12:04:00 AM
      ISBN13: 9781138341708, 978-1138341708
      ISBN10: 1138341703

      Description

      The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn't going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.

      Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.

      Key Features

      • A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors.
      • Techniques for

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