Description

Book Synopsis

Advanced technologies for inclusion and participation in education and labour.- Evaluating The Role Of An Assistive Online Toolkit To Support Autistic Students During The Transition Into University.- Digital Skills, Reasonable Accommodation and Technological Assistance for Employment in Cyprus..- Artificial Intelligence And Disability: Using ChatGPT To Improve The Well-Being And Understand The Needs Of Students With Autism Spectrum Disorders.- Participatory Development of AI-enabled Applications. Insights from a German Research Project with People with Learning Disabilities.- Online Conversion Service of PDF/PowerPoint into Accessible Forms for Dyslexic Students.- UniNotesXR - Accessible Collaboration in Extended Reality: A Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired.- Immersive Learning for Inclusive Workplaces: Evaluating Mixed Reality in Vocational Training for People with Neurodevelopmental Disorders.- Augmented Reality-Based Training for Gardening: Enhancing Skills for Individuals with Special Needs at Il Seme Social Cooperative.- Bridging the Digital Media Divide - Enhancing Internet Accessibility for Students with Special Needs via [App’s Name].- Impact of Interactive Sensory Ball on Children with Autism Spectrum Disorder: Enhancing Engagement, Self-Regulation, and Teacher Support.- Accessibility in digital spaces.- Flex Picture eBook: Software for the Creation of Accessible Interactive Images.- Uses of Email applications by People who are Blind and Low vision.- Accessibility Guidelines for 360-Degree Platforms: Derivation and Implementation.- Accessible indoor navigation systems.- A Systematic Review of Smartphone-based Indoor Navigation Assistance for Blind and Visually Impaired People.- Analysis of Indoor Wayfinding Accessible-Assistive Technologies for Mobility, and Blind and Visually Impaired Individuals.- Creating User-Centered Guidelines For Digital Guidance Systems.- Advancing diagnosis and rehabilitation of neurodevelopmental disorders: The role of virtual reality, eye-tracking, and serious games.- Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability.- Usability of Smart Wearable for Adult and Paediatric Neurological Upper Limb Re/Habilitation: Perspectives of Users and Allied Health Professionals.- Creating a Virtual Environment For The Development Of Social And Communication Skills Of Children With Autism.- A New Path to Recovery: Virtual Reality-Driven Treadmill Exercises.- Recommendation System of Virtual Reality (VR) Application for Rehabilitation Purposes.- User-center Game Development For Older Adults.- Artificial intelligence in care and support ecosystems.- Lessons Learnt And Hands-On Experience In Developing Personalized AI-Powered Assistive Technology Companions For Use In Patient Care Settings.- A Novel AI-powered Approach for Improving Inclusion and Participation of Unpaid Caregivers in a Digital Carer Support Community.- About Assistive Technology Stack Supporting Active and Healthy Aging Based on Personalization and Application of Sensor Measurements.- Artificial intelligence in higher education: Advancing inclusive environments, pedagogical approaches, and assistive technologies.- AI Research: Where are the Disabled Researchers and the Voices of Disabled People.- Comparative Study on Gen-AI Models to Write Alt Text.- Evaluating Large Multimodal Models for Inclusive Mathematics Education: Addressing Dyslexia and Dyscalculia in Higher Education.- Assistive technologies outcomes and impact measurement.- Satisfaction With And Perceived Effectiveness Of Assistive Technologies: Experiences Of People With Disabilities And Older Adults In The Hague.- Shades Of Grey In The Use, Underuse And Non-use Of Assistive Products: Exploring The Ways Practitioners And Researchers Articulate Assistive Product Utilization.- A Full Lifespan Comparison of Virtual Reality Based Cognition Testing on Acceptance, Effectiveness and Satisfaction.- From End Users to Principal Communicators: Ensuring Deaf Agency in Technologies.- Implementation of a Web Platform to Improve Residential Autonomy: Usability and Self-determination for Persons with Physical Disability.- Enhancing Mobility and Quality of Life: A Longitudinal Study on the Impact of Customized Wheelchairs in India.- Development Of A Value Appraisal Tool For Implementing Technology In Elderly Care.- My Assistive Technology Outcomes Framework: Tools For Assistive Technology Users And The Practitioners That Support Them.- Theoretical Framework For Video Game Accessibility: Bridging User Experiences And Industry Data For Inclusive Design.- Assistive Technology in Education: Impact of Smartphone-Based Accessibility Features for Young Adults with Visual Impairments.- Teachers' Evaluation of Tools for Assessing the Usability of Technology Designed for Children with Autism.- Investigating the Potential of Assistive Technology Passports for Enhanced Access to Assistive Technology and the Development of an Implementation and Adoption Framework.- Method for Adapting the SUS and UTAUT-2 for Individuals with Autism, Traumatic Brain Injury and Intellectual Disability.- Assistive technology and accessibility for cognitive disabilities.- From Challenges to Solutions: Evaluating Assistive Technologies for Students with Dyslexia in Higher Education.- Is Easy Good Enough? Evaluation Of Easy Web Check, A Simplified And Open Method For Testing Website Accessibility.- A Personalized Digital Solution to Assist Task Organization and Time Management for People with Attention Deficit/Hyperactivity Disorder (ADHD).- Transferring Linguistic Knowledge Representation to Automatically Adapt Easy-to-Read Text Guidelines from Spanish to German.- Assistive technology and accessibility training.- Integrating Digital Accessibility into Software Engineering Education: A Case Study of Learning Outcomes.- Modeling Transcription Task of Educational Documents for Visually Impaired Students.- Designing And Evaluating Disability Simulation Games For Positive Player Impact.- MuVie: Innovative Methods and Digital Technologies for Blind Music Education – Needs Analysis.- MuVie: Innovating Braille Jazz Notation and Enhancing Music Accessibility for Blind Students.- Empowering Inclusive Music Education Through AT Tools And Capabilities Of Synth4kids Software In The Early Childhood.- Building an Inclusive Future: Creating a Master’s Program in Assistive Technology Through International Course Mapping.- Assistive technology for sensory impairments.- Developing And Pilot Testing A Hybrid Prototype For Audio-tactile Graphics.- MS-EXPLORER: Multimodal Spatial Access to Information for Visually Impaired People.- DEEP: An Automatic Bidirectional Translator For Italian Sign Language.- Guiding Methods for On- and Off-Screen Subtitles in XR: Enhancing Accessibility for Deaf and Hard-of-Hearing Users.

Technology for Inclusion and Participation for All Recent Achievements and Future Directions

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    A Hardback by Katerina Mavrou

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      Publisher: Springer
      Publication Date: 02/10/2025
      ISBN13: 9783032016270, 978-3032016270
      ISBN10:

      Description

      Book Synopsis

      Advanced technologies for inclusion and participation in education and labour.- Evaluating The Role Of An Assistive Online Toolkit To Support Autistic Students During The Transition Into University.- Digital Skills, Reasonable Accommodation and Technological Assistance for Employment in Cyprus..- Artificial Intelligence And Disability: Using ChatGPT To Improve The Well-Being And Understand The Needs Of Students With Autism Spectrum Disorders.- Participatory Development of AI-enabled Applications. Insights from a German Research Project with People with Learning Disabilities.- Online Conversion Service of PDF/PowerPoint into Accessible Forms for Dyslexic Students.- UniNotesXR - Accessible Collaboration in Extended Reality: A Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired.- Immersive Learning for Inclusive Workplaces: Evaluating Mixed Reality in Vocational Training for People with Neurodevelopmental Disorders.- Augmented Reality-Based Training for Gardening: Enhancing Skills for Individuals with Special Needs at Il Seme Social Cooperative.- Bridging the Digital Media Divide - Enhancing Internet Accessibility for Students with Special Needs via [App’s Name].- Impact of Interactive Sensory Ball on Children with Autism Spectrum Disorder: Enhancing Engagement, Self-Regulation, and Teacher Support.- Accessibility in digital spaces.- Flex Picture eBook: Software for the Creation of Accessible Interactive Images.- Uses of Email applications by People who are Blind and Low vision.- Accessibility Guidelines for 360-Degree Platforms: Derivation and Implementation.- Accessible indoor navigation systems.- A Systematic Review of Smartphone-based Indoor Navigation Assistance for Blind and Visually Impaired People.- Analysis of Indoor Wayfinding Accessible-Assistive Technologies for Mobility, and Blind and Visually Impaired Individuals.- Creating User-Centered Guidelines For Digital Guidance Systems.- Advancing diagnosis and rehabilitation of neurodevelopmental disorders: The role of virtual reality, eye-tracking, and serious games.- Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability.- Usability of Smart Wearable for Adult and Paediatric Neurological Upper Limb Re/Habilitation: Perspectives of Users and Allied Health Professionals.- Creating a Virtual Environment For The Development Of Social And Communication Skills Of Children With Autism.- A New Path to Recovery: Virtual Reality-Driven Treadmill Exercises.- Recommendation System of Virtual Reality (VR) Application for Rehabilitation Purposes.- User-center Game Development For Older Adults.- Artificial intelligence in care and support ecosystems.- Lessons Learnt And Hands-On Experience In Developing Personalized AI-Powered Assistive Technology Companions For Use In Patient Care Settings.- A Novel AI-powered Approach for Improving Inclusion and Participation of Unpaid Caregivers in a Digital Carer Support Community.- About Assistive Technology Stack Supporting Active and Healthy Aging Based on Personalization and Application of Sensor Measurements.- Artificial intelligence in higher education: Advancing inclusive environments, pedagogical approaches, and assistive technologies.- AI Research: Where are the Disabled Researchers and the Voices of Disabled People.- Comparative Study on Gen-AI Models to Write Alt Text.- Evaluating Large Multimodal Models for Inclusive Mathematics Education: Addressing Dyslexia and Dyscalculia in Higher Education.- Assistive technologies outcomes and impact measurement.- Satisfaction With And Perceived Effectiveness Of Assistive Technologies: Experiences Of People With Disabilities And Older Adults In The Hague.- Shades Of Grey In The Use, Underuse And Non-use Of Assistive Products: Exploring The Ways Practitioners And Researchers Articulate Assistive Product Utilization.- A Full Lifespan Comparison of Virtual Reality Based Cognition Testing on Acceptance, Effectiveness and Satisfaction.- From End Users to Principal Communicators: Ensuring Deaf Agency in Technologies.- Implementation of a Web Platform to Improve Residential Autonomy: Usability and Self-determination for Persons with Physical Disability.- Enhancing Mobility and Quality of Life: A Longitudinal Study on the Impact of Customized Wheelchairs in India.- Development Of A Value Appraisal Tool For Implementing Technology In Elderly Care.- My Assistive Technology Outcomes Framework: Tools For Assistive Technology Users And The Practitioners That Support Them.- Theoretical Framework For Video Game Accessibility: Bridging User Experiences And Industry Data For Inclusive Design.- Assistive Technology in Education: Impact of Smartphone-Based Accessibility Features for Young Adults with Visual Impairments.- Teachers' Evaluation of Tools for Assessing the Usability of Technology Designed for Children with Autism.- Investigating the Potential of Assistive Technology Passports for Enhanced Access to Assistive Technology and the Development of an Implementation and Adoption Framework.- Method for Adapting the SUS and UTAUT-2 for Individuals with Autism, Traumatic Brain Injury and Intellectual Disability.- Assistive technology and accessibility for cognitive disabilities.- From Challenges to Solutions: Evaluating Assistive Technologies for Students with Dyslexia in Higher Education.- Is Easy Good Enough? Evaluation Of Easy Web Check, A Simplified And Open Method For Testing Website Accessibility.- A Personalized Digital Solution to Assist Task Organization and Time Management for People with Attention Deficit/Hyperactivity Disorder (ADHD).- Transferring Linguistic Knowledge Representation to Automatically Adapt Easy-to-Read Text Guidelines from Spanish to German.- Assistive technology and accessibility training.- Integrating Digital Accessibility into Software Engineering Education: A Case Study of Learning Outcomes.- Modeling Transcription Task of Educational Documents for Visually Impaired Students.- Designing And Evaluating Disability Simulation Games For Positive Player Impact.- MuVie: Innovative Methods and Digital Technologies for Blind Music Education – Needs Analysis.- MuVie: Innovating Braille Jazz Notation and Enhancing Music Accessibility for Blind Students.- Empowering Inclusive Music Education Through AT Tools And Capabilities Of Synth4kids Software In The Early Childhood.- Building an Inclusive Future: Creating a Master’s Program in Assistive Technology Through International Course Mapping.- Assistive technology for sensory impairments.- Developing And Pilot Testing A Hybrid Prototype For Audio-tactile Graphics.- MS-EXPLORER: Multimodal Spatial Access to Information for Visually Impaired People.- DEEP: An Automatic Bidirectional Translator For Italian Sign Language.- Guiding Methods for On- and Off-Screen Subtitles in XR: Enhancing Accessibility for Deaf and Hard-of-Hearing Users.

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