Description

Book Synopsis
This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to play both sides' or to command one army against an automatic' opponent, giving various ideas on how to control or programme the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions

Solo Wargaming

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    £17.00

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    RRP £20.00 – you save £3.00 (15%)

    Order before 4pm today for delivery by Fri 19 Jun 2026.

    A Hardback by David Heading

    10 in stock

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      Publisher: Pen & Sword Books
      Publication Date: 8/13/2024
      ISBN13: 9781399055536, 978-1399055536
      ISBN10: 1399055534

      Description

      Book Synopsis
      This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to play both sides' or to command one army against an automatic' opponent, giving various ideas on how to control or programme the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions

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