Description

Book Synopsis

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.

With interviews and in-depth case studies from some of today''s leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world''s cheapest, most portable pre-visualisation tool - into your own personal animation armory.



Trade Review
From novice to master in one volume! The depth and breadth of subjects are invaluable to an animator! * Kathryn McKelvey, University of Northumbria, UK *
It covers everything in animation you need to know by connecting it to your sketchbook. * Mario Menjivar, The School of Visual Arts, USA *
A great primer on how to get the most out of sketching as it relates to animation. * Ben Ridgway, San Francisco State University, USA *
The book fulfills many functions: whilst it serves as a drawing/painting instruction book and includes exercises in many key techniques; it also inspires through its use of carefully chosen examples. Yet in demonstrating the application of these basic fine-art principles to animation it effortlessly crosses the boundary between disciplines that are too often kept apart. * Kathy Nicholls, University of Falmouth, UK *
This is the most complete and rich text on the market. An essential book to understand advanced as well as basic techniques. * Pulvirenti Luca Orazio, Accademia di Belle Arti di Palermo, Italy *
This is an excellent and vital resource to demonstrate the importance of drawing and using a sketchbook as a crucial tool for all animators whether they work digitally or traditionally. It is beautifully and richly illustrated, using a wide range of examples from both the author and other professional animators. It also has helpful exercises to undertake as well as offering inspiration from its vast range of illustrated examples. A beautiful and informative book. * Roslind Allen, University of Sunderland, UK *
This is an exceptional book on drawing. It covers a vast range of techniques and ideas in a clear and concise way with fantastic illustrated examples. Always carefully placing these within the context of animation production, Peter Parr has created a book that without a doubt will become a key text. -- Tim Holleyman, Senior Lecturer in Animation

Table of Contents
Introduction Part One: Drawing and Sketching Techniques 1. Using Simple Shapes 2. Put it in Perspective 3. Drawing Figures and Animals 4. Drawing the ‘scapes: land, town and sea 5. Capturing Movement Part Two: Design and Development 6. Developing Ideas 7. Character Development 8. Layout and Background Design Glossary Bibliography Index

Sketching for Animation

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    £32.29

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    RRP £37.99 – you save £5.70 (15%)

    Order before 4pm tomorrow for delivery by Thu 18 Jun 2026.

    A Paperback / softback by Professor Peter Parr

    2 in stock

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Sketching for Animation by Professor Peter Parr

      Publisher: Bloomsbury Publishing PLC
      Publication Date: 01/07/2018
      ISBN13: 9781350087095, 978-1350087095
      ISBN10: 1350087092

      Description

      Book Synopsis

      Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.

      With interviews and in-depth case studies from some of today''s leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world''s cheapest, most portable pre-visualisation tool - into your own personal animation armory.



      Trade Review
      From novice to master in one volume! The depth and breadth of subjects are invaluable to an animator! * Kathryn McKelvey, University of Northumbria, UK *
      It covers everything in animation you need to know by connecting it to your sketchbook. * Mario Menjivar, The School of Visual Arts, USA *
      A great primer on how to get the most out of sketching as it relates to animation. * Ben Ridgway, San Francisco State University, USA *
      The book fulfills many functions: whilst it serves as a drawing/painting instruction book and includes exercises in many key techniques; it also inspires through its use of carefully chosen examples. Yet in demonstrating the application of these basic fine-art principles to animation it effortlessly crosses the boundary between disciplines that are too often kept apart. * Kathy Nicholls, University of Falmouth, UK *
      This is the most complete and rich text on the market. An essential book to understand advanced as well as basic techniques. * Pulvirenti Luca Orazio, Accademia di Belle Arti di Palermo, Italy *
      This is an excellent and vital resource to demonstrate the importance of drawing and using a sketchbook as a crucial tool for all animators whether they work digitally or traditionally. It is beautifully and richly illustrated, using a wide range of examples from both the author and other professional animators. It also has helpful exercises to undertake as well as offering inspiration from its vast range of illustrated examples. A beautiful and informative book. * Roslind Allen, University of Sunderland, UK *
      This is an exceptional book on drawing. It covers a vast range of techniques and ideas in a clear and concise way with fantastic illustrated examples. Always carefully placing these within the context of animation production, Peter Parr has created a book that without a doubt will become a key text. -- Tim Holleyman, Senior Lecturer in Animation

      Table of Contents
      Introduction Part One: Drawing and Sketching Techniques 1. Using Simple Shapes 2. Put it in Perspective 3. Drawing Figures and Animals 4. Drawing the ‘scapes: land, town and sea 5. Capturing Movement Part Two: Design and Development 6. Developing Ideas 7. Character Development 8. Layout and Background Design Glossary Bibliography Index

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