Description

This book includes high-quality papers presented at 15th International Conference on Information Technology and Applications (ICITA 2021), held in Dubai, UAE during 13 – 14 November 2021. The book presents original research work of academics and industry professionals to exchange their knowledge of the state-of-the-art research and development in information technology and applications. The topics covered in the book are cloud computing, business process engineering, machine learning, evolutionary computing, big data analytics, internet of things and cyber-physical systems, information and knowledge management, computer vision and image processing, computer graphics and games programming, mobile computing, ontology engineering, software and systems modelling, human computer interaction, online learning / e-learning, computer networks, and web engineering.

Proceedings of International Conference on Information Technology and Applications: ICITA 2021

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£199.99

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Paperback / softback by Abrar Ullah , Sajid Anwar

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This book includes high-quality papers presented at 15th International Conference on Information Technology and Applications (ICITA 2021), held in Dubai,... Read more

    Publisher: Springer Verlag, Singapore
    Publication Date: 22/04/2022
    ISBN13: 9789811676178, 978-9811676178
    ISBN10: 9811676178

    Number of Pages: 759

    Non Fiction , Computing

    Description

    This book includes high-quality papers presented at 15th International Conference on Information Technology and Applications (ICITA 2021), held in Dubai, UAE during 13 – 14 November 2021. The book presents original research work of academics and industry professionals to exchange their knowledge of the state-of-the-art research and development in information technology and applications. The topics covered in the book are cloud computing, business process engineering, machine learning, evolutionary computing, big data analytics, internet of things and cyber-physical systems, information and knowledge management, computer vision and image processing, computer graphics and games programming, mobile computing, ontology engineering, software and systems modelling, human computer interaction, online learning / e-learning, computer networks, and web engineering.

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