Description

Book Synopsis
Based on the editors' combined experience with working within distinguished telecoms companies, Mobile Media and Applications, From Concepts to Cash illustrates how to address the challenges of consumer marketing, technology strategy, and delivery tactics from a pragmatic 'how they did it' approach, rather than a theoretical 'how to do it'.

Table of Contents
Acknowledgements.

About the authors.

Introduction.

1 Fundamentals of the Industries.

1. Mobile services – fiasco or roaring success?.

1.2 Who needs mobile services, really?.

1.3 The telecom, media and IT industries coming together.

1.4 Content and media industries going mobile.

1.5 Making a business out of it all.

1.6 Summary.

2 Understanding the Customer.

2.1 Why understand the customer?.

2.2 Mobile applications – the customer’s viewpoint.

2.3 A change to a market-led approach.

2.4 Understanding consumers.

2.5 Understanding the business market.

2.6 Summary.

3 Creating a Winning Service Offering.

3.1 Exploring service creation.

3.2 The three dimensions of service creation.

3.3 Technology push creating services based on integration of technology enablers.

3.4 Market pull creating services based on customer demand.

3.5 Building market channel access.

3.6 Going forward, how can we create more winning services?.

3.7 Summary.

3.8 Further reading.

4 Designing Services.

4.1 Designing services for success in the real world.

4.2 Services classification.

4.3 Key factors of strong mobile applications.

4.4 Creating mobile media services.

4.5 Summary.

5 Managing the Customer Experience.

5.1 What the customer experiences.

5.2 Maximizing the experience.

5.3 Minimizing the barriers to use.

5.4 Summary.

6 Mobile Devices – Leading the Way.

6.1 The importance of mobile devices.

6.2 Mobile device architecture – the building blocks.

6.3 Evolution of the building blocks in an application and media perspective.

6.4 Other important enablers for applications and media.

6.5 The mobile device as a driver of new application fields.

6.6 Mobile device adaptations.

6.7 Summary.

7 Service Environment.

7.1 Understanding the service environment.

7.2 A service environment wish list.

7.3 Service environment design.

7.4 Summing up.

8 Deployment of services.

8.1 Introduction.

8.2 Prepatation is key.

8.3 Solution integration.

8.4 Verification.

8.5 Summary.

9 Commercial Launch Experiences.

9.1 Launch strategie.

9.3 Pricing and revenue.

9.4 Promotion strategie.

9.5 Summar.

10 Feedback and Improvement.

10.1 How are our services performing.

10.2 End-to-end service assuranc.

10.3 The expanding end-to-en.

10.4 Kaizen continuous improvement .

10.5 Summary.

Appendix 1: Take Five Consumer Segments.

Appendix 2: the Most Mobile Work Roles.

Index.

Mobile Media and Applications From Concept to

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    A Hardback by Christoffer Andersson, Daniel Freeman, Ian James

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      View other formats and editions of Mobile Media and Applications From Concept to by Christoffer Andersson

      Publisher: John Wiley & Sons Inc
      Publication Date: 18/11/2005
      ISBN13: 9780470017470, 978-0470017470
      ISBN10: 0470017473

      Description

      Book Synopsis
      Based on the editors' combined experience with working within distinguished telecoms companies, Mobile Media and Applications, From Concepts to Cash illustrates how to address the challenges of consumer marketing, technology strategy, and delivery tactics from a pragmatic 'how they did it' approach, rather than a theoretical 'how to do it'.

      Table of Contents
      Acknowledgements.

      About the authors.

      Introduction.

      1 Fundamentals of the Industries.

      1. Mobile services – fiasco or roaring success?.

      1.2 Who needs mobile services, really?.

      1.3 The telecom, media and IT industries coming together.

      1.4 Content and media industries going mobile.

      1.5 Making a business out of it all.

      1.6 Summary.

      2 Understanding the Customer.

      2.1 Why understand the customer?.

      2.2 Mobile applications – the customer’s viewpoint.

      2.3 A change to a market-led approach.

      2.4 Understanding consumers.

      2.5 Understanding the business market.

      2.6 Summary.

      3 Creating a Winning Service Offering.

      3.1 Exploring service creation.

      3.2 The three dimensions of service creation.

      3.3 Technology push creating services based on integration of technology enablers.

      3.4 Market pull creating services based on customer demand.

      3.5 Building market channel access.

      3.6 Going forward, how can we create more winning services?.

      3.7 Summary.

      3.8 Further reading.

      4 Designing Services.

      4.1 Designing services for success in the real world.

      4.2 Services classification.

      4.3 Key factors of strong mobile applications.

      4.4 Creating mobile media services.

      4.5 Summary.

      5 Managing the Customer Experience.

      5.1 What the customer experiences.

      5.2 Maximizing the experience.

      5.3 Minimizing the barriers to use.

      5.4 Summary.

      6 Mobile Devices – Leading the Way.

      6.1 The importance of mobile devices.

      6.2 Mobile device architecture – the building blocks.

      6.3 Evolution of the building blocks in an application and media perspective.

      6.4 Other important enablers for applications and media.

      6.5 The mobile device as a driver of new application fields.

      6.6 Mobile device adaptations.

      6.7 Summary.

      7 Service Environment.

      7.1 Understanding the service environment.

      7.2 A service environment wish list.

      7.3 Service environment design.

      7.4 Summing up.

      8 Deployment of services.

      8.1 Introduction.

      8.2 Prepatation is key.

      8.3 Solution integration.

      8.4 Verification.

      8.5 Summary.

      9 Commercial Launch Experiences.

      9.1 Launch strategie.

      9.3 Pricing and revenue.

      9.4 Promotion strategie.

      9.5 Summar.

      10 Feedback and Improvement.

      10.1 How are our services performing.

      10.2 End-to-end service assuranc.

      10.3 The expanding end-to-en.

      10.4 Kaizen continuous improvement .

      10.5 Summary.

      Appendix 1: Take Five Consumer Segments.

      Appendix 2: the Most Mobile Work Roles.

      Index.

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