Description

Book Synopsis
A project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: team working in a project environment working as a team to satisfy a need expressed in terms of time, cost and quality the skills associated with creativity, problem solving and team leadership the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative des

Trade Review
'Ian Stokes is to be commended on the clear and simple layout of this manual. Many trainers will have used a wide variety of activities to support their groups, and it might seem that here are just some more of the same. The actual difference is that these are so well structured and provided with such superb materials that you really can pick them up and very quickly work with them. At the same time you can be sure you can rely on the design to meet the learning needs identified.' ITOL (Institute of Training and Occupational Learning)

Table of Contents
Contents: Introduction. Facilitator's Guide: Trainer guidance; The learning messages; Notes for observers of micro-projects; Observer's checklist; Facilitator's guide to the micro-projects: Eggbox; Ironbridge; Tower of straws; Domino race; Catapult; Autonomous team activity. Micro-Projects Team Resources: Eggbox; Ironbridge; Tower of straws; Domino race; Catapult; Autonomous team activity. Micro-Projects Participants' Notes: Using a micro-project as a learning experience; Working with micro-projects.

MicroProjects Six Exercises for Developing

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    A Paperback / softback by Ian Stokes

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      View other formats and editions of MicroProjects Six Exercises for Developing by Ian Stokes

      Publisher: Taylor & Francis Ltd
      Publication Date: 17/09/2004
      ISBN13: 9780566086007, 978-0566086007
      ISBN10: 056608600X

      Description

      Book Synopsis
      A project is more than an assembly of methods, tools and resources. Projects often seem to have a soul. They require dedication, belief and commitment. The only way to gain experience of a project, assess and develop the skills associated with it is to live through it. The six micro-projects in this collection highlight the kinds of skills typical of creative project teams. They can be used to practise: team working in a project environment working as a team to satisfy a need expressed in terms of time, cost and quality the skills associated with creativity, problem solving and team leadership the guiding principles for tackling projects creatively. The collection includes the following games: Eggbox is a creative project that emphasizes idea generation; Ironbridge simulates a scenario in which consortia explore the specifications of a construction project; Tower of Straws produces a situation in which change is frequent and normal; Domino Race is based on an imaginative des

      Trade Review
      'Ian Stokes is to be commended on the clear and simple layout of this manual. Many trainers will have used a wide variety of activities to support their groups, and it might seem that here are just some more of the same. The actual difference is that these are so well structured and provided with such superb materials that you really can pick them up and very quickly work with them. At the same time you can be sure you can rely on the design to meet the learning needs identified.' ITOL (Institute of Training and Occupational Learning)

      Table of Contents
      Contents: Introduction. Facilitator's Guide: Trainer guidance; The learning messages; Notes for observers of micro-projects; Observer's checklist; Facilitator's guide to the micro-projects: Eggbox; Ironbridge; Tower of straws; Domino race; Catapult; Autonomous team activity. Micro-Projects Team Resources: Eggbox; Ironbridge; Tower of straws; Domino race; Catapult; Autonomous team activity. Micro-Projects Participants' Notes: Using a micro-project as a learning experience; Working with micro-projects.

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