Description
Book SynopsisAn in-depth visual guide presenting the captivating creative journeys behind the worldâs leading videogames. Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility. Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Manâs Sky and Return of the Obra Dinn, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the worldâs most popular, but seldom fully understood, entertainment medium. The bookâs text orbits breathtaking, specially created imagery âphotographedâ in-engine by the a
Trade Review'Beautifully illustrated' - FAD
'Remarkable ... Makes a compelling case for how the exquisite collusion of math and design contributes to [video games’] power ... As immersive and impressionistic as the games it celebrates' - NPR, Best Books 2022
'Making Videogames starts with the premise that "video games are a visual art". It’s hard to disagree as we follow the authors’ journey through twelve different examples, revealing the sheer depth of content, research, and craft required to shape the modern game environment' - Wallpaper*
Table of ContentsIntroduction
1. Optimising Story
2. Lighting in Action
3. Building the Open World
4. Reinventing Virtual Reality
5. Faking Flight
6. A Theatre of Diplomacy
7. Procedural Worlds
8. Landscaping Joy
9. The Digital Actor
10. Fear Factory
11. The Soul of Simulation