Description

Book Synopsis
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

Learning C# by Developing Games with Unity 3D Beginner's Guide

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    Order before 4pm today for delivery by Tue 16 Jun 2026.

    A Paperback by Terry Norton

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      View other formats and editions of Learning C# by Developing Games with Unity 3D Beginner's Guide by Terry Norton

      Publisher: Packt Publishing Limited
      Publication Date: 25/09/2013
      ISBN13: 9781849696586, 978-1849696586
      ISBN10: 1849696586

      Description

      Book Synopsis
      This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

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