Description

Book Synopsis
Feeling up to a challenge? In this highly original and instructive self-test book, Grandmaster Chris Ward presents a selection of carefully chosen puzzles to solve. Hot on the heels of his very successful It's Your Move and Improvers It's Your Move, comes It's Your Move: Tough Puzzles, which this time aims to rack the brains of even the most experienced chess players. The puzzles might be a bit more difficult this time but, in the same style of the previous two books, the reader is once again helped by the choice of five plausible plans and has to decide which is the most likely to succeed. The answers then identify the most promising plan and explain why the other choices are less attractive. Instead of opting for the traditional 'check, check, mate ...mate!' type of puzzles, Ward concentrates on situations which are much more likely to occur in practical games.

It's Your Move: Tough Puzzles: Tough Puzzles

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    A Paperback / softback by Chris Ward

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      View other formats and editions of It's Your Move: Tough Puzzles: Tough Puzzles by Chris Ward

      Publisher: Everyman Chess
      Publication Date: 03/09/2003
      ISBN13: 9781857443417, 978-1857443417
      ISBN10: 1857443411

      Description

      Book Synopsis
      Feeling up to a challenge? In this highly original and instructive self-test book, Grandmaster Chris Ward presents a selection of carefully chosen puzzles to solve. Hot on the heels of his very successful It's Your Move and Improvers It's Your Move, comes It's Your Move: Tough Puzzles, which this time aims to rack the brains of even the most experienced chess players. The puzzles might be a bit more difficult this time but, in the same style of the previous two books, the reader is once again helped by the choice of five plausible plans and has to decide which is the most likely to succeed. The answers then identify the most promising plan and explain why the other choices are less attractive. Instead of opting for the traditional 'check, check, mate ...mate!' type of puzzles, Ward concentrates on situations which are much more likely to occur in practical games.

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