Description

Book Synopsis

Innovate and implement new, effective ways of teaching in your school

In Iterate: The Secret to Innovation in Schools, veteran educator, MIT professor, and incorrigible innovator Justin Reich delivers an insightful bridge between contemporary educational research and classroom teaching, showing you how to leverage the cycle of experiment and experience to create a compelling and engaging learning environment. In the book, you''ll learn how to employ a process of continuous improvement and tinkering to develop exciting new programs, activities, processes, and designs.

The author draws on over two decades of experience with educators, education researchers, and school leaders to explain how to apply the latest advances in the academic literature to your school, classroom, or online/hybrid course. You''ll also find:

  • Complimentary access to two popular courses archived at the MIT Open Learning Library: Launching Innovation in Schools and Design Thin

    Table of Contents

    Introduction: The Secret to School Improvement 7

    My Best Teaching Ever: Wilderness Medicine 7

    Creating Time and Space for Iteration 9

    Iterative Improvement at MIT 10

    Three Cycles for Iterative Improvement 11

    The Cycle of Experiment and Peer Learning 13

    Design Thinking for Leading and Learning 15

    Collaborative Innovation Cycle 17

    Three Principles for Iteration 18

    Think In Cycles and Spirals 19

    Act in Short Design Cycles 19

    Improve in Community 19

    Chapter 1: What is the Cycle of Experiment and Peer Learning? 21

    Changing the Complex, Fine-Grained Work of Teaching 24

    Teachers Primarily Change Their Pedagogy in Response to Other Teachers 26

    Three Phases to the Cycle of Experiment and Peer Learning 27

    Experiment 28

    Experience 29

    Plan 32

    What’s missing from the Cycle of Experiment and Peer Learning 33

    Evaluation and Measurement 34

    Loss 35

    Power, Difference, and Design Justice 37

    Leadership and the Cycle of Experiment and Peer Learning 40

    Chapter 2: Spinning the Cycle of Experiment and Peer Learning 44

    Creating More Opportunities for Experimentation 46

    Pointing a Light: Targets of Difficulty 47

    Making Time: Summer Innovation Funding 47

    Finding the Resources All Around You: Students as Designers 49

    Innovation Staffing: Department Heads, Coaches, and Teachers on Special Assignment 50

    Using the Bully Pulpit 51

    Making Team Learning Richer: Looking at Student Work and Instructional Rounds 53

    The Proof of the Pudding: Looking at Student Work 53

    Getting into Classrooms: Instructional Rounds 54

    Institutional Learning: Ramping up Planning through Peer-to-Peer Learning 56

    Meeting Times are Instructional Sharing Times 58

    Teacher Led Peer-to-Peer Learning 59

    Seeing Outside Expertise as the Catalyst Teacher to Peer-to-Peer Learning 61

    Rowing in the Same Direction: Creating Common Instructional Language and a Shared Vision 62

    Preparing to Communicate Together: Creating a Common Instructional Language 62

    Developing a Shared Vision: Right-Sized Goals 64

    Iterating Forward with The Cycle of Experiment and Peer Learning 66

    Chapter 3: What is Design Thinking? 68

    From Waterfalls to Sprints: A Brief History of Design 71

    From Dewey to Design Thinking 74

    The Design Justice Critiques of Design Thinking 76

    Getting Started with Design Thinking for Leading and Learning 78

    Key Principles to Design Thinking for Leading and Learning 81

    Six Phases for Design Thinking for Leading and Learning 84

    Discover 84

    Focus 88

    Imagine 91

    Prototype 93

    Try 97

    Reflect & Share 99

    Reflection and Inclusion 101

    Conclusion 102

    Chapter 4: Getting Started with Design 104

    Discover 104

    Research to Discover: Surveys, Interviews, and Observations 104

    Iterating on Discovery 106

    Combining Local Knowledge with Education Research 108

    Focus 109

    Going from Observable Data to Underlying Challenges 109

    Finalizing a Focus Area 112

    Imagine 113

    User Personas (or Community Personas) 114

    Imagine by Analogy 115

    Imagining from Flare to Focus 117

    Prototype 118

    Sketching and Storyboarding 119

    Paper Prototyping and Wireframing 121

    Physical Prototyping and Rehearsals 123

    Try 124

    When to Try Out Your Prototypes 125

    How to Try Out Your Prototypes 126

    Who Should Try Out Your Prototypes 130

    Reflect & Share 132

    Design Crits 132

    Conclusion 134

    Chapter 5: The Collaborative Innovation Cycle 136

    Four Phases of the Collaborative Innovation Cycle 139

    Developing the Collaborative Innovation Cycle with Peter Senge 142

    Looking Inwards and Outwards, Setting the Frame for the Collaborative Innovation Cycle 143

    Systems Thinking in Schools 143

    Who Leads? Distributed Leadership in Schools 145

    Key Principles for the Collaborative Innovation Cycle 146

    Bringing People Together Around Ideas They Care About 147

    Four Questions for Innovation 150

    Refining a Vision and Getting to Work 154

    Building from Personal Visions to Shared Vision 155

    Managing Difference in a Shared Vision 159

    The Someday-Monday Dilemma 161

    Getting to Work: The Cycle of Experiment and Peer Learning, and Design Thinking for Leading and Learning 164

    Working Together Through Ups and Downs 165

    Four Fields of Listening 171

    Tools for Better Listening: The Ladder of Inference 176

    Addressing Disagreement Through a Bias to Action 180

    Measuring Progress and Adjusting 183

    Key Principles for Measuring Progress and Adjusting 184

    Distinguishing Assessment from Evaluation 186

    Gathering Evidence from Artifacts of Learning 188

    Gathering Evidence from People 193

    Using Assessment to Revitalize Initiatives and to Get Unstuck 198

    Conclusion 199

    Chapter 6: Tools and Strategies for the Collaborative Innovation Cycle 201

    Activities for Bringing People Together Around Ideas They Care About 201

    Visions for a Powerful Learning Environment 202

    Four Questions for Innovation 204

    Asset Mapping 208

    Activities for Refining a Vision and Getting to Work 211

    Exploring Possible Visions: Rightboro Scenarios 211

    Refining a Vision: The Someday/Monday Starter Kit 218

    Part 1 - Someday: What Does Awesome Look Like? 218

    Part 2 - Monday: Concrete Steps 220

    Activities for Working Together Through Ups and Downs 221

    Activity: Left-Hand Column Case 222

    Activities for Measuring Progress and Adjusting 225

    Assessment Planning Scenarios 225

    Assessment Plan 230

    From Launching Innovation in Schools to Sustaining Innovation in Schools 232

    Conclusion: Cycles, Endings, and Beginnings 234

    Balancing Coherence and Innovation 234

    When Cycles End 235

    Final Thoughts: Inclusion and Joy 237

    Appendix 1: Design Thinking Starter Project Walkthrough: Helping a Friend with a Routine or Event 239

    Step 1: Discover: Prepare for & Conduct an Initial Interview 239

    Prepare & Conduct Interview Template 241

    Example Interview 243

    Step 2: Focus: Identify a Specific Design Problem 246

    Key Takeaways Template 247

    Key Takeaways Example 248

    Step 3a: Imagine new Solutions 250

    Brainstorm Template 251

    Brainstorm Template 253

    Step 3b: Choosing a Solution for Prototyping 254

    Step 4: Prototype Your Solution 255

    Step 5: Try out your Prototype, Get User Feedback, and Iterate 258

    Design Hypothesis Tryout Template 259

    Feedback Template 261

    Feedback Example 263

    Step 7: Reflect and Share 266

    Appendix 2: Design Thinking for Leading and Learning in Practice Walkthrough 268

    Discover 269

    Discover 1a: Find Your Team 269

    Discover 1b: Review The School Change Status Quo 269

    Discover 1c: Identify a Problem of Practice 270

    Discover 1d: Identify Stakeholders 272

    Discover 1e: Gather Stakeholder Perspectives on Your Problem of Practice through Interviews, Observations, Student Work, or Surveys 272

    Discover 1f: Research and Comparison schools 275

    Focus 276

    Focus 2a: Thinking About Needs (Focus) 276

    Step 3: Brainstorm Solutions (Imagine) 278

    Step 3b: Evaluate Ideas (Imagine) 279

    Step 4: Plan Initial Steps (Prototype) 280

    Step 5: Take a Step and Iterate (Try) 284

    Step 7: Reflect & Share 286

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      Description

      Book Synopsis

      Innovate and implement new, effective ways of teaching in your school

      In Iterate: The Secret to Innovation in Schools, veteran educator, MIT professor, and incorrigible innovator Justin Reich delivers an insightful bridge between contemporary educational research and classroom teaching, showing you how to leverage the cycle of experiment and experience to create a compelling and engaging learning environment. In the book, you''ll learn how to employ a process of continuous improvement and tinkering to develop exciting new programs, activities, processes, and designs.

      The author draws on over two decades of experience with educators, education researchers, and school leaders to explain how to apply the latest advances in the academic literature to your school, classroom, or online/hybrid course. You''ll also find:

      • Complimentary access to two popular courses archived at the MIT Open Learning Library: Launching Innovation in Schools and Design Thin

        Table of Contents

        Introduction: The Secret to School Improvement 7

        My Best Teaching Ever: Wilderness Medicine 7

        Creating Time and Space for Iteration 9

        Iterative Improvement at MIT 10

        Three Cycles for Iterative Improvement 11

        The Cycle of Experiment and Peer Learning 13

        Design Thinking for Leading and Learning 15

        Collaborative Innovation Cycle 17

        Three Principles for Iteration 18

        Think In Cycles and Spirals 19

        Act in Short Design Cycles 19

        Improve in Community 19

        Chapter 1: What is the Cycle of Experiment and Peer Learning? 21

        Changing the Complex, Fine-Grained Work of Teaching 24

        Teachers Primarily Change Their Pedagogy in Response to Other Teachers 26

        Three Phases to the Cycle of Experiment and Peer Learning 27

        Experiment 28

        Experience 29

        Plan 32

        What’s missing from the Cycle of Experiment and Peer Learning 33

        Evaluation and Measurement 34

        Loss 35

        Power, Difference, and Design Justice 37

        Leadership and the Cycle of Experiment and Peer Learning 40

        Chapter 2: Spinning the Cycle of Experiment and Peer Learning 44

        Creating More Opportunities for Experimentation 46

        Pointing a Light: Targets of Difficulty 47

        Making Time: Summer Innovation Funding 47

        Finding the Resources All Around You: Students as Designers 49

        Innovation Staffing: Department Heads, Coaches, and Teachers on Special Assignment 50

        Using the Bully Pulpit 51

        Making Team Learning Richer: Looking at Student Work and Instructional Rounds 53

        The Proof of the Pudding: Looking at Student Work 53

        Getting into Classrooms: Instructional Rounds 54

        Institutional Learning: Ramping up Planning through Peer-to-Peer Learning 56

        Meeting Times are Instructional Sharing Times 58

        Teacher Led Peer-to-Peer Learning 59

        Seeing Outside Expertise as the Catalyst Teacher to Peer-to-Peer Learning 61

        Rowing in the Same Direction: Creating Common Instructional Language and a Shared Vision 62

        Preparing to Communicate Together: Creating a Common Instructional Language 62

        Developing a Shared Vision: Right-Sized Goals 64

        Iterating Forward with The Cycle of Experiment and Peer Learning 66

        Chapter 3: What is Design Thinking? 68

        From Waterfalls to Sprints: A Brief History of Design 71

        From Dewey to Design Thinking 74

        The Design Justice Critiques of Design Thinking 76

        Getting Started with Design Thinking for Leading and Learning 78

        Key Principles to Design Thinking for Leading and Learning 81

        Six Phases for Design Thinking for Leading and Learning 84

        Discover 84

        Focus 88

        Imagine 91

        Prototype 93

        Try 97

        Reflect & Share 99

        Reflection and Inclusion 101

        Conclusion 102

        Chapter 4: Getting Started with Design 104

        Discover 104

        Research to Discover: Surveys, Interviews, and Observations 104

        Iterating on Discovery 106

        Combining Local Knowledge with Education Research 108

        Focus 109

        Going from Observable Data to Underlying Challenges 109

        Finalizing a Focus Area 112

        Imagine 113

        User Personas (or Community Personas) 114

        Imagine by Analogy 115

        Imagining from Flare to Focus 117

        Prototype 118

        Sketching and Storyboarding 119

        Paper Prototyping and Wireframing 121

        Physical Prototyping and Rehearsals 123

        Try 124

        When to Try Out Your Prototypes 125

        How to Try Out Your Prototypes 126

        Who Should Try Out Your Prototypes 130

        Reflect & Share 132

        Design Crits 132

        Conclusion 134

        Chapter 5: The Collaborative Innovation Cycle 136

        Four Phases of the Collaborative Innovation Cycle 139

        Developing the Collaborative Innovation Cycle with Peter Senge 142

        Looking Inwards and Outwards, Setting the Frame for the Collaborative Innovation Cycle 143

        Systems Thinking in Schools 143

        Who Leads? Distributed Leadership in Schools 145

        Key Principles for the Collaborative Innovation Cycle 146

        Bringing People Together Around Ideas They Care About 147

        Four Questions for Innovation 150

        Refining a Vision and Getting to Work 154

        Building from Personal Visions to Shared Vision 155

        Managing Difference in a Shared Vision 159

        The Someday-Monday Dilemma 161

        Getting to Work: The Cycle of Experiment and Peer Learning, and Design Thinking for Leading and Learning 164

        Working Together Through Ups and Downs 165

        Four Fields of Listening 171

        Tools for Better Listening: The Ladder of Inference 176

        Addressing Disagreement Through a Bias to Action 180

        Measuring Progress and Adjusting 183

        Key Principles for Measuring Progress and Adjusting 184

        Distinguishing Assessment from Evaluation 186

        Gathering Evidence from Artifacts of Learning 188

        Gathering Evidence from People 193

        Using Assessment to Revitalize Initiatives and to Get Unstuck 198

        Conclusion 199

        Chapter 6: Tools and Strategies for the Collaborative Innovation Cycle 201

        Activities for Bringing People Together Around Ideas They Care About 201

        Visions for a Powerful Learning Environment 202

        Four Questions for Innovation 204

        Asset Mapping 208

        Activities for Refining a Vision and Getting to Work 211

        Exploring Possible Visions: Rightboro Scenarios 211

        Refining a Vision: The Someday/Monday Starter Kit 218

        Part 1 - Someday: What Does Awesome Look Like? 218

        Part 2 - Monday: Concrete Steps 220

        Activities for Working Together Through Ups and Downs 221

        Activity: Left-Hand Column Case 222

        Activities for Measuring Progress and Adjusting 225

        Assessment Planning Scenarios 225

        Assessment Plan 230

        From Launching Innovation in Schools to Sustaining Innovation in Schools 232

        Conclusion: Cycles, Endings, and Beginnings 234

        Balancing Coherence and Innovation 234

        When Cycles End 235

        Final Thoughts: Inclusion and Joy 237

        Appendix 1: Design Thinking Starter Project Walkthrough: Helping a Friend with a Routine or Event 239

        Step 1: Discover: Prepare for & Conduct an Initial Interview 239

        Prepare & Conduct Interview Template 241

        Example Interview 243

        Step 2: Focus: Identify a Specific Design Problem 246

        Key Takeaways Template 247

        Key Takeaways Example 248

        Step 3a: Imagine new Solutions 250

        Brainstorm Template 251

        Brainstorm Template 253

        Step 3b: Choosing a Solution for Prototyping 254

        Step 4: Prototype Your Solution 255

        Step 5: Try out your Prototype, Get User Feedback, and Iterate 258

        Design Hypothesis Tryout Template 259

        Feedback Template 261

        Feedback Example 263

        Step 7: Reflect and Share 266

        Appendix 2: Design Thinking for Leading and Learning in Practice Walkthrough 268

        Discover 269

        Discover 1a: Find Your Team 269

        Discover 1b: Review The School Change Status Quo 269

        Discover 1c: Identify a Problem of Practice 270

        Discover 1d: Identify Stakeholders 272

        Discover 1e: Gather Stakeholder Perspectives on Your Problem of Practice through Interviews, Observations, Student Work, or Surveys 272

        Discover 1f: Research and Comparison schools 275

        Focus 276

        Focus 2a: Thinking About Needs (Focus) 276

        Step 3: Brainstorm Solutions (Imagine) 278

        Step 3b: Evaluate Ideas (Imagine) 279

        Step 4: Plan Initial Steps (Prototype) 280

        Step 5: Take a Step and Iterate (Try) 284

        Step 7: Reflect & Share 286

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